Base Class: Blood Hunter
In a world of dragons, these fine warriors make it their sole task to remove such beasts from this plane of existence. Of course, there is some fighting fire with fire.
Rite of the Dragon
When you join this order at 3rd level you learn one of the Rite's of the Dragon. You may choose the type of damage each time you use your rite. You may only choose one Rite.
Rite of the Chromatic Dragon. Your rite is one of the following: Acid, Lightning, Poison, Fire, Cold
- While this rite is active, you understand Draconic if you didn't already.
- You become resistant to the type of damage you chose.
- Your weapon ignores resistance and immunity to the type of damage chosen.
Rite of the Metallic Dragon. Your rite is one of the following: Fire, Lightning, Acid, Cold
- While this rite is active, you understand Draconic if you didn't already.
- You become resistant to the type of damage you chose.
- Your weapon ignores resistance and immunity to the type of damage chosen.
Rite of the Gem Dragon. Your rite is one of the following: Force, Radiant, Psychic, Thunder, Necrotic
- While this rite is active, you understand Draconic if you didn't already.
- You become resistant to the type of damage you chose.
- Your weapon ignores resistance and immunity to the type of damage chosen.
Rite of the Chromatic Dragon
Rite of the Chromatic Dragon. Your rite is one of the following: Acid, Lightning, Poison, Fire, Cold
- While this rite is active, you understand Draconic if you didn't already.
- You become resistant to the type of damage you chose.
- Your weapon ignores resistance and immunity to the type of damage chosen.
Rite of the Gem Dragon
Rite of the Gem Dragon. Your rite is one of the following: Force, Radiant, Psychic, Thunder, Necrotic
- While this rite is active, you understand Draconic if you didn't already.
- You become resistant to the type of damage you chose.
- Your weapon ignores resistance and immunity to the type of damage chosen.
Rite of the Metallic Dragon
Rite of the Metallic Dragon. Your rite is one of the following: Fire, Lightning, Acid, Cold
- While this rite is active, you understand Draconic if you didn't already.
- You become resistant to the type of damage you chose.
- Your weapon ignores resistance and immunity to the type of damage chosen.
Draconic Curse
Beginning at 3rd level, your order teaches you the manipulation of Dragons, and anything that is classified as a Dragon.
Whenever you use your blood maledict on an enemy that is classified as a dragon you automatically amplify the curse without taking damage.
Call of the Drake
Upon reaching 7th level you may call upon the spirits of dragons you have killed in the past.
While having your rite activated, you may summon a number of drake spirits equal to your intelligence modifier (minimum of one), these spirits grant you a few effects.
Any creature, friend or foe that ends its turn within 5 feet of you takes an amount of damage equal to the number of spirits summoned, the type of damage is the rite that you have active's damage.
You gain an amount of temporary hit points equal to the number of drake spirits summoned, these hit points are resistant to all damages associated with your Rite.
Finally, you gain a bonus to AC equal to half the amount of spirits summoned (rounded down), this AC bonus lasts until you lose your temporary hit points.
Brand of Scaling
At 11th level your hemocraft has made your Brand of Castigation begin to transform an opponent. If a foe that is branded attempts to leave the ground it is unable to, whether that be jumping or flying even by magical means. If a foe you brand is already off the ground it must succeed a constitution saving throw, if it fails it plummets to the ground, if it succeeds its flying speed is reduced by half.
Also, the branded creatures' speed is reduced by five feet and opportunity attacks made against the branded creature by you are made with advantage.
Blood Curse of the Dragon
Starting at 15th level, your blood curse becomes as painful as a dragons' breath. You gain the Blood Curse of the Dragon for your Blood Maledict feature. This does not count against your number of blood curses known.
Blood Curse of the Dragon
As an action you may target an opponent that has been branded by you, the branded creature must make a constitution save or be restrained in place as the scales the form from your branding begin to grow up and around the creature. If it succeeds nothing happens.
Amplify. The cursed creature becomes paralyzed.
Aspect of the Drake
At 18th level your understanding of Dragon kind has excelled above even the dragons. You gain advantage on intelligence checks related to dragons. Also at 18th level, when you invoke your Draconic Rite, you may choose to sprout draconic wings from your body giving you a flying speed of 50 feet, you may use this a number of times equal to your intelligence modifier and you gain your uses back after a long rest.
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