Warlock
Base Class: Warlock

Whether it be through dreams, nightmares, curses or attained through quests. You have been gifted with powerful eldritch energy which tie you closely to the waves you sorround yourself with. The deep sea entity long lost to the world calls to you, requests tasks in exhange for powers and abilities. However, the alignment for such an entity is unknown and its tasks may drain the soul. 

Expanded spell list

The Lethiahan lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lethiathan Expanded Spells

 

SPELL LEVEL                                        SPELLS

1st)                                                         Create or Destroy water, Fog cloud


 

2nd)                                                        Gust of Wind, Detect Thoughts 


 

3rd)                                                         Tidal wave, Lightning bolt


 

4th)                                                         Control water, Black Tentacles


 

5th)                                                         Control winds, Maelstrom

 

 

The Deep Sea Sailor

Starting at 1st level, you feel more in touch with the ocean. you gain swimming speed= to your walking speed, when submerged in water you deal extra damage = to your charisma bonus and you are able to breath water. 

The Ancient's Call

Starting at 6th level, as an action, your eye releases a song of sadness and pain which inflicts grevious effects on your enemies. Any creature you choose in 60ft of you must make a wisdom saving throw against your spell save dc. on a failed save, the target is stunned until your next turn. on a succesful save, the target is frightened until your next turn. You may not use this feature until the next short rest.

Phantom Resilience

At 10th level, your deep sea entity has bestowed you with resistance to magical and non magical phycic and cold damage. 

Blasting Eye

Starting at 14th level, you can call fourth your entity to be with you in the heat of battle. Your Branded eye tatoo starts glowing intensly shooting an arc of Green eldritch energy. One target in 120ft must make an intellegence save from your spell save dc. on a fail the target is blasted back and takes 10d10 force damage and is stunned until the end of your next turn. on a succesful save, they take half the damage with no additional effect. You cannot use this feature again until you have had a long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2021 12:14:46 AM
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