Base Class: Monk
Wild Flower monks have strong connections to the Feywild and the chaotic magic that comes with the strange plane. Their unique manipulation of Ki infused wild magic is mind-freeing and refreshing, relying on the inner release of ones self, rather than the discipline and control many other monks train to master.
Their duty is to explore unique techniques untouched by others, find wisdom where many do not think to look, and simply learn through adventure and discovery. Much of a Wild Flower monk's process comes naturally, rather than passed down through strict training, long written scrolls, or ancient scriptures.
Feywild Ki
When you choose this tradition at 3rd level, your Feywild touch can mend wounds of the injured and conjure flowers and growth.
You learn the Druidcraft cantrip. In addition, as an action, you can spend Ki points to touch a creature other than yourself and restore hit points equal to 1 Martial Arts die per Ki spent + your Wisdom modifier.
Sylvan Strikes
Additionally at 3rd level, you strike with the swiftness of a Feywild artist and shimmer in a protective and wild aura of fey-like spirits.
Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, an aura of fey surrounds you and glows in a 5 foot radius of dim light centered on yourself. The aura grants you advantage on saving throws against spells cast by the creature until the start of your next turn.
Casting Senses
Starting at 6th level, your innate sense of magic gives you energetic tingles whenever a spell is cast in your presence.
As a reaction, you can spend 3 ki points to cast the Counterspell spell.
You can spend additional Ki points to cast Counterspell as a higher level spell. Each additional Ki point you spend increases the spell's level by 1. The maximum number of Ki points that you can add on the spell is equal to your Wisdom modifier.
Bending the Journey
Beginning at the 11th level, when a creature other than yourself that you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 3 Ki points to roll a Martial Arts die and apply the number rolled as a bonus or penalty (your choice) to the creature's roll.
There and Back Again
At 17th level, your desire to travel to and from the Feywilds is conjured into existence. You can spend 7 Ki points to cast the Plane Shift spell as an action, without needing material components, specifically to a location in the Feywild. you use Wisdom as your spell-casting ability.
Fluttering Mind
Additionally at 17th level, your strikes and Ki are truly freeing, dipping in and out between the planes of existence. Whenever you expend one or more Ki points, you can roll on the Wild Magic table.
Previous Versions
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