Barbarian
Base Class: Barbarian
A human lets out a scream, as the skin on his bare chest, forearms, back, and shins begin to grow darker and harder. Scales form along the chest, forearm, back, and shin muscles of this human as he sprints into a horde of goblins. The goblins strike the human, but make no purchase on the scales that strengthen him. Demolishing the horde within seconds, the human takes a deep breath and as he blinks the pupil and iris of his eyes mimic that of a dragons'.
An Aasimar jumps down from a tree and lets out a roar so intense it shakes the earth beneath them. The group of bandits that hold a small Aasimar child hostage flee in terror as the humanoid figure walks towards them. The child, not frightened by the Aasimar, leaps into their arms. The adult Aasimar smiles and for a moment, their teeth are large and sharpened.
A gnome walks into the ring of the gladiatorial colosseum, his opponent, a dragonborn begins to laugh hysterically at the gnome's puny stature. The match begins and the gnome begins to breathe heavily and with quick succession. He begins charging the dragonborn before a pair of shiny wings spring out from his shoulder blades. Flying high above the dragonborn, who uses his breath weapon, the gnome makes many cuts along the dragonborn's body before the dragonborn collapses on the floor of the colosseum.

Draconic Spirit

Your understanding of dragons is miniscule, but your power is growing. Choose one of the following options, it will follow you until the end.

Path of the Chromatic Dragon
Beginning at 3rd level when you enter a rage you gain resistance to Acid, Lightning, Poison, Fire, and Cold damage. You also gain a +1 to AC as your skin begins to grow Scales. This effect ends if you lose your rage.

Path of the Metallic Dragon
Beginning at 3rd level when you enter a rage you gain resistance to Fire, Lightning, Acid, and Cold damage. You also let out a Draconic Roar, this instills fear into your foes. All enemies within 30 feet of you must make a Constitution saving throw against your DC. (8 + Proficiency Bonus + Cons Mod). If they fail they will be frightened and can make the save again at the start of their turn. This effect ends if you lose your rage.

Path of the Gem Dragon
Beginning at 3rd level when you enter a rage you gain resistance to Force, Radiant, Psychic, Thunder, and Necrotic Damage. You also gain a flying speed equal to your walking speed as dragon wings jut out of you. This effect ends after you lose your rage.

Additional Language

Beginning at 3rd level you learn Draconic as a language if you haven't already. (If you have Draconic as a language, you learn a different language, this language must be exotic.)

 
 
 

Draconic Aspect

Beginning at 6th level your power begins to rise as your understanding of Draconic Magic rises in tandem. Follow your path.

Path of the Chromatic Dragon
Your AC now increases by an additional +1 when you enter your rage. You also learn to infuse a small portion of your draconic resistance into your weapon of choice, as a free action you may add a damage type to your weapon's damage as a part of your attack as long as you are in your rage. This effect only lasts until your rage ends.

Path of the Metallic Dragon
If you choose to attack a foe who has been feared by you, you gain a +1 to damage rolls against that target. This effect only lasts until your rage ends or they succeed on their saving throw.

Path of the Gem Dragon
As long as you are in the air, your Draconic Aspect can reach 5 feet greater than normal, allowing you to attack as if your weapon has the Reach property.

Dragon Walker

Beginning at 10th level your ties to Dragonkind have become almost equal, as you unlock the secret of the breath weapon.

Once per rage you may use your action to unleash a breath weapon, depending on which Path you've chosen depends on what options you have. You may choose a type of damage with which you have resistance to, other than bludgeoning, slashing, and piercing that you received from this subclass. You may choose one of those and follow accordingly to what is seen in this chart.

Dragon Color Damage Type Breath Weapon
Black Acid 5' by 30' line (DEX save)
Blue Lightning 5' by 30' line (DEX save)
Brass Fire 5' by 30' line (DEX save)
Bronze Lightning 5' by 30' line (DEX save)
Copper Acid 5' by 30' line (DEX save)
Gold Fire 15' cone (DEX save)
Green Poison 15' cone (CON save)
Red Fire 15' cone (DEX save)
Silver Cold 15' cone (CON save)
White Cold

15' cone (CON save)

     
Amethyst Force    15' cone (CON save)
Crystal Radiant 5' by 30' line (DEX save)
Emerald Psychic 15' cone (DEX save)
Sapphire Thunder 15' cone (DEX save)
Topaz Necrotic 5' by 30' line (DEX save)
   

 

 

 

 
 

Draconic Attunement

Beginning at 14th level your understanding of Draconic Magic excels that of even Adult Dragons. Finish your Path.

Path of the Chromatic Dragon
Your AC increases by an additional +1 as the scales that form become almost as strong as plate. The power of your chromatic induced strikes increases as well. Giving you a d4 extra damage to go along with the type of damage chosen

Path of the Metallic Dragon
The fear never truly leaves your enemies, instead adrenaline takes over. Enemies who have succeeded the Cons save still deal with disadvantage against any target that isn't you.

Path of the Gem Dragon
The wings become as fast as a Dragonfly's. You no longer trigger opportunity attacks while your wings are out, and if an enemy ends its turn within 5 feet of you, you may move up to half your movement away as a reaction.

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