Warlock
Base Class: Warlock

Warlocks of the Soul pact often do not choose their magic and patron. Instead, it is forced upon them, some through ancient rituals that have gone wrong, others through mad wizards experimenting, or the fusing of two souls before birth. The relationship between the new soul and the original can vary from peaceful coexistence to hostility as one fights the other for control over the body. The nature of your casters second soul is up to you or the DM. The Pact of the Soul subclass was ideally created to be more flavour subclass to a heavy role-play campaign.

Expanded Spell Sheet
Level                             Spells
1st                                Cure Wounds, Disguise Self
2nd                               Lesser Restoration, See Invisibility
3rd                                Revivify, Blink
4th                                Death Ward, Divination
5th                                Legend Lore, Rary’s Telepathic Bond

Healing Swell

Starting at first level the Pact of the Soul warlock gains the ability to, once a short rest, use the power of their second soul to heal themselves 1d6+charisma modifier (at a minimum of 1) as a bonus action. This increases to 2d6+cha at level 5, 3d6+cha at level 11 and 4d6+cha at level 14

Fade Away

At first you gain the ability to seemingly fade away into the background.  Once per short rest, you can spend five minutes studying your surroundings and the people around you, to use that to seemingly fade out of sight. You gain an advantage on all stealth, sleight of hand and perception checks for the next half hour or until you are spotted.

Insightful Soul

Starting at sixth level, you gain the ability to get a proper read on people's intentions. You can choose to add double your proficiency bonus to an Insight check. The creature you are insighting must make a wisdom save equal to your spell casting DC. If the creature fails, you gain insight into the creature's intentions and motives regarding your current situation, the DM must answer truthfully. If the creature succeeds, they are not aware the user was probing their mind. This ability can be used once a long rest fail or success.

Ethereal Step

Starting at level 10, through communion with the soul inside of you, you can the ability to phase in and out of the ethereal plane in an moment’s notice. On an bonus action, you can move up to 15 feet from your current position without provoking opportunity attacks on your turn. You can use this ability an number of times equal to your wisdom modifier (To minimum of 1)

Energy Surge

At level 14, harnessing the power of the secondary soul inside of you, you gain the ability to once a long rest, cast a spell without using a spell slot.

Comments

Posts Quoted:
Reply
Clear All Quotes