Cleric
Base Class: Cleric

The patrons of undeath promote sickness and death through spreading curses and plagues, neglecting those in need, and summoning the forces of death and undeath. Almost any evil deity, archfiend, or demon lord can claim influence over this domain, particularly undeath deities, necromancy gods, plague gods/fiends/demons, and gods/fiends/demons of curses.

Domain Spells

Undeath Domain Spells:

1st: Bane, Inflict Wounds

3rd: Lesser Curse*, Spiritual Weapon

5th: Beacon of Despair*, Animate Dead

7th: Death Call*, Guardian of Faith

9th: Mass Life Drain*, Raise Dead

*=Homebrew

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with the Stealth skill, can communicate simple ideas with undead creatures, and gain Undercommon as a language.

Disciple of Undeath

Whenever you use a spell of 1st level or higher to damage a Creature, you can target up to one other creature who then takes 2 + the spell’s level damage as Necrotic.

Channel Divinity: Disrupt Life

Starting at 2nd level, you can use your Channel Divinity to harm the already injured.

As an action, you present your Unholy Symbol and evoke Harming energy that can remove a number of Hit Points equal to 5 times your cleric level. Choose any number of creatures within 30 feet of you, and divide the damage among them. This feature cannot outright kill a creature, but it can reduce them to 0 Hit Points. You can’t use this feature on Undead or Fiends.

Cursed Destroyer

Beginning at 6th level, the Harming spells you cast on others heal you even more. When you Cast a Spell of 1st level or higher that Removes Hit Points from a creature other than you, you regain Hit Points equal to 2 + the spell’s level.

Ghastly Strike

At 8th level, you gain the ability to infuse your weapon strikes with unholy energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Elite Death Dealer

Starting at 17th level, when you would normally roll one or more dice to Damage a creature with a spell, you instead use the highest number possible for each die. For example, instead of dealing 3d10 damage to a creature, you’d deal 30 damage. Additionally, you are also immune to Necrotic damage.

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