Druid
Base Class: Druid

Not all spirits of nature are benevolent beings, a fact only some druids truly embrace, forming the circle of blood. Those who wander this wilder path are often seen as savages, sacrificing both beasts and more intelligent creatures for their own ends. However, not all druids of the Circle of Blood spill the blood of others so eagerly, seeing it as a last resort.

 

Druids of this circle often see themselves as ensurers of the balance of nature. Pacifiers of the darker aspects of the wild, performing rites that keep the malicious beings in check and granting boons in return. Other who join the circle are as violent as the spirits themselves, where both they and the spirits revel in the blood that is spilled. However, a price must always be paid, warm, red fluid dripping to the floor, keeping the ravenous spirits at bay.

Monstrous Morph

The Blood rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd level, you can use your Monstrous Morph to transform into a Monster with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, Completely preventing you to Transform to Beasts).

Blood Rite

When you choose this circle at 2nd level, you gain the ability to use Monstrous Morph on your turn as a bonus action, rather than as an action.
With a Maximum CR 1

using beasts as a sacrifice you have made a monster out of yourself and It now brings you pain to Wild Shape into Beasts Taking
d12 of Damage per CR level per turn while Wild shaped as a beast. While Beasts Brings you Pain You have gained the ability
to monster morph, Wild shaping into Monstrous creatures equal to the CR in the beast table.

 you can use a bonus action to expend one spell slot to regain 1d8 Temporary hit points per level of the spell slot expended.

Blood Sacrifice

At level 3 within this class, it allows you to perform an Hour Sacrificial Ritual
Where you sacrifice a Bound Living creature to the remaining Fragments
of the blood druid. In return you

Gain Inspiration
Rejuvenation equivalent to a Long rest
And an Ominous Aura for the next 24 Hours

Monstrous Strike

Starting at 6th level, Your attacks in Monstrous form count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Blood Rite Forms

The blood rites of your circle grant you the ability to transform into more dangerous Monstrous forms. Starting at 6th level, you can transform into a Monster with a challenge rating as high as your druid level divided by 3, rounded down.

Fiendish Rites

At 10th level, You can expend three uses of Monstrous Morph at the same time to transform into a Fiend with CR Level equal to your Druid level divided by 3 Rounded Down.

Blood Pact

By 14th level, you have learned that the Blood Rites you have been performing includes a Eternal Pact With Demons
You can Cast the Spell Summon Greater Demon

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