Base Class: Wizard
Unlike a traditional wizard, the Tech Warrior uses advanced technology to weaponize his armor. (Spells are flavored as munitions and technological weapons systems) They are versatile combatants, capable of engaging enemies up close and at range, to subdue or take life.
Battle Training
2nd-level Tech Warrior feature
You gain proficiency with one type of armor, and you gain proficiency with one type of melee weapon of your choice.
You also gain proficiency in the [Tooltip Not Found] skill if you don’t already have it.
You gain 1 bonus HP per level.
Weapon Tech Tactics
2nd-level Tech Warrior feature
Any spells you possess that normally require verbal components may be cast without, (if you so choose).
You may activate two cantrips with a single action if they combine to make tactical sense. (DM's discretion.)
You may use weapon spell enhancements on your weapon spells. (Make sure weapon spells you possess are marked in your inventory. You either bought, found or created them.)
Weapons Training
6th-level Tech Warrior feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can activate one of your cantrips or a spell in place of one or both of those attacks.
Add your Strength modifier to your melee spell attack rolls and damage.
Add your Dexterity modifier to your ranged spell attack rolls and damage.
Gain the War Caster feat.
Advanced Battle Tactics
10th-level Tech Warrior feature
When you activate a weapon/spell as an action you may activate a cantrip as a bonus action or, you may cast 3 different cantrips that combine well tactically.
Advanced Tactical Training
14th-level Tech Warrior feature
Choose one of the following tactics to learn:
* When attacking from Invisibility, your attacks deal additional damage equal to your level.
or
* When activating a spell that grants Temporary Hit Points, gain additional THP equal to your level.
Stealth
When attacking from Invisibility, your attacks deal additional damage equal to your level.
Ignore disadvantage caused by medium and heavy armor.
Tank
When activating a spell that grants Temporary Hit Points, gain additional THP equal to your level for you or the target the spell is affecting.
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