Base Class: Warlock
I hate that this field is required.
Expanded Spell List
The ******* God of the Sun lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Sun God Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Faithful Steed
Starting at 1st level, your patron bestows upon you the gift of a spiritual steed. Once per long rest you can summon a warhorse. It is considered a celestial creature.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with each other telepathically.
The steed is vulnerable to fire damage. Upon taking fire damage, the steed casts Shatter.
Awkward Escape
Starting at 6th level, you can vanish in a flash of light in response to feeling mildly uncomfortable. Before initiative is rolled, you can turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible for up to a minute or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Let There Be Light
Beginning at 10th level, your patron teaches you to bring the light of the sun with you. You gain access to the Dancing Lights cantrip.
While using Dancing Lights or while in daylight, you gain advantage on investigation and Perception Checks based on sight.
Your Radiance
Starting at 14th level, you blind an area using the radiance bequeathed to you by your patron. As an action, choose any number of creatures that can see you within a 30 foot radius of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is blinded and stunned by you until the end of your next turn.
You can use this feature as many times up to your CHA modifier (minimum 1) per short rest.