Paladin
Base Class: Paladin

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Agile Defender

When you choose Oath of Sacrifice at 3rd level

change your Spell Modifier from Charisma to Strength

gain proficiency with Dexterity saving throws,

Divine Smite becomes Piercing Divine Smite: When you hit a creature with a ranged attack that deals piercing damage, you may expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Holy Dodge -  As an action yo may create a divine field with a radius of 10 feet, Friendly creatures within the aura gain advantage on Dexterity saving throws for up to d10+5 rounds. You can end this effect on your turn as part of any other action.

Repel Assault - As an action, you create an aura with a 20 feet radius for up to 1 minute, when an friendly creature within the aura is targeted by a ranged attack/spell with an area of effect that causes it's target/s to take a dexterity saving throw, cause the creature that originated it to roll a dexterity saving throw; on a fail you choose where it lands, on a success it completes as usual

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Sacrifice Spells

Aura of Sacrifice

Starting at 7th level, while you are conscious, friendly creatures within 15 feet(including you) gain 1 AC against ranged attacks, also when friendly creature/s are hit by an attack or spell you are not in melee range of an enemy,  you can choose to take the damage in their stead. All damage taken due to this aura is calculated using the original target's weaknesses and/or resistances, all effects from the attack or spell transfer with the damage.

At 18th level, the range of this aura increases to 50 feet.

Ardent Defender

Beginning at 15th level, once per day,  if you are reduced to 0 hit points by the effect of Aura of Sacrifice you immediately consume hit dice equal to your constitution modifier+2 (min 3) and regain  that many hit points

Divine Fortitude

At 20th level, as an action, you can emanate an aura of divine fortitude. For 1 minute, force emanates  from you in a 60-foot radius,

All allies within the aura (including you) have expertise in all saving throws, if they are already have proficiency gain expertise

in addition on a successful save allies (including you) take no damage and ignore all effects of the ability/spell/attack/trap that caused the saving throw

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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