Bard
Base Class: Bard

Contrary to most bards' preference to hog the spotlight, bards inducted into the College of the Dancer, prefer to keep the spotlight on others, rather than themselves. Rather than seeing these bards up front and center on stage, one might see them in a dark corner playing for their singing companion or being an understudy in a play. College of the Dancer bards hold true to the ideals that if one has to choose between themselves and another, choose the other. To these bards, there is no greater pleasure than watching another succeed, but that's not to say that they don't enjoy their own share of fame and riches that come with the lifestyle.

Supporting Foot

Performing backup has allowed you to safely and quickly support your allies from a distance. You gain the ability to cast Guidance. The casting time can either be an action or a bonus action and has a range of 30 feet. However, you may only cast this on creatures other than yourself. This spell counts as a bard spell, and does not count against the total number of spells prepared.

Chassé

Everyone knows that in order to be a good dancer, one must be agile. However, few know that in order to be a great dancer, one must devote their soul to the dance. You may add your Charisma modifier to your armor class while you're not wearing armor.

Leverage

Becoming of a true support dancer, these dancers have learned to forgo their own actions in battle in exchange for one of their allies to act in their stead. As an action, you can spend a bardic inspiration dice to perform a special dance to inspire a creature within 30 feet that you can see. The target creature can immediately use its reaction to take a full action.

Coup de Grâce

Having spent ample time practicing your craft alongside your fellow adventurers and reflecting on the teachings your mentors gave you, you've perfected your dances in combat. Now when you perform the Leverage dance, your target can now use their reaction to receive a full turn, interrupting your own turn, which resumes at the end of the target's granted turn.

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