Base Class: Paladin
Being in style isn't just a fashion statement—it's a way of life! By taking on the Oath of Freshness, you have vowed to not only look your best but to moreover always be your best. By so doing, you become a paragon of fun and laughter, the star of every show. With color and music as your primary tools and a good weapon to keep your rhythm, you're sure to light up the world around you and make it look as good as you feel inside. Smile for the crowd, superstar! The spotlight's on you!
Tenets of Freshness
Some paladins of Freshness swear before the altars of deities of music and light, while others make their vows to audiences and performance partners.
Stay Fresh. A good look is a good feeling, so always stay on top of what's new, what's cool, and make sure you are too.
Be Fresh. But a good look is nothing without a good heart, so live to the fullest! Be happy and make others happy too.
No Worries. There's more to life than troubles and cares. Remember to take time to relax and focus on what's fun.
No Regrets. Sometimes people mess up. Sometimes that's you! But mistakes are of the past, and you live for the future. Leave flaws and fights behind to make the most of now.
Aura of Freshness
By 7th level, your ability to boogie can't be beat. Opportunity attacks against you and friendly creatures within 10 feet of you are made at disadvantage while you are conscious. At 18th level, the range of this aura increases to 30 feet.
Sick Beats
By 15th level, you're practically made of music. You are immune to the deafened condition and have resistance against thunder damage. You also have advantage on ability checks to notice, listen to, and identify all music.
Calamari Inkantation
At 20th level, you can use an action to begin singing a truly heavenly song, reaching the hearts of all who hear. You gain the following benefits for 1 minute:
- A hostile creature that can hear you and starts its turn within 30 feet of you or moves to a point within 30 feet of you for the first time on a turn must immediately expend all of its remaining movement to dance without leaving its space. An affected creature can make a Wisdom saving throw against your paladin spell save DC at the end of each of its turns. On a success, it becomes immune to this effect for 24 hours.
- No effect can make you inaudible to any creature you can see unless you allow it. You and friendly creatures within 30 feet of you are immune to the charmed condition.
Once you take this action, you must finish a long rest before you can do so again.
Oath of Freshness spells
You gain oath spells at the paladin levels listed.
Oath of Freshness Spells
Paladin Level | Spells
3rd | color spray, dissonant whispers
5th | alter self, shatter
9th | beacon of hope, thunder step
13th | charm monster, instant amphitheater*
17th | beseech muse*, dream
Channel Divinity
When you take on this oath at 3rd level, you gain the following two Channel Divinity options.
Showstopper. If you perform for at least 1 minute, you can use your Channel Divinity to attempt to inspire wonder in your audience by dance, recitation, or song. At the end of the performance, choose a number of humanoids or aquatic beasts within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum 1). Each target must succeed on a Wisdom saving throw or be charmed by you. While charmed in this way, the target idolizes you, and it speaks glowingly of you to anyone who talks to it. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies. A target has no hint that you tried to charm it.
Splat! When you hit a creature with an attack, you can create an explosion of color as a bonus action, using your Channel Divinity. Each creature within 5 feet of the target must succeed on a Dexterity saving throw or be blinded until the end of its next turn. Also, surfaces within 5 feet of the original target are splattered with ink in the color of your choice and become difficult terrain for hostile creatures. The ink lasts for 1 minute, after which it dries and loses its effect.
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