Base Class: Fighter
Riden Cowboy
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. You are a Full Spell Caster
Spell Slots
The Dragon Knight Rider Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
Spellcasting Ability
Constitution is your Spellcasting modifier, your draconic connection empowers these spells
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Dragon Knight Rider Spellcasting table
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Dragon's Pact
At 3rd level, You make a Blood Pact with a dragon you have bested. The Dragons must be willing to make a pact to you.
Dragon impales you in the heart with it's claw, while you cleanly cut an incision in the dragon's chest for you to
rest upon. for the next 24 hours you and dragon's blood mix together in order to see the two's compatibility and likeness.
Death will reign upon your body if either of you rejects the process, and Draconic blood blesses your physicality If you are
accept each other.
Rising from the dragon's breath you return back, enhanced with dragon's physique and scales.
Dragon's Pact If either you or the Dragon gets knocked unconscious the other takes damage equal to 1/4 their HP.
Upon death the damage increases to 1/2
The dragon pact allows you to ride a your pact dragon
The pact dragon takes it turn on the same initiative order as you.
You and dragon are allowed to make reactions for each other while within 5ft of each other.
While Riding a dragon you attack with advantage if your attacking a creature smaller than your
pact dragon.
Breath Weapon. You can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.
You gain immunities and resistance similar to your Pact Dragon.
Dragon's Magic
Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Draconic Form
At 10th level, you begin to manifest Draconic traits
Dragon Wings: Provides you flight equal to your Movespeed
Dragons Tail: Allows you to use it as an Unarmed Strike Dealing 2d6 Magical Bludgeoning
Dragon's Blood: Dragon's blood Pact had mutated and multiplied within you. You now Gain 1d4
of HP Per turn
Dragon's Charge
At 15th level, Using an Action you gain the ability to Envelop yourself with arcane element similar to your Dragon Pact. Dash for 100% of your movement speed and Dash Forward.
Any creature in your path Takes 2d6 (Dragon's Element) Bludgeoning. And a 2d8 (Dragon's Element) Bludgeoning on the Last creature you hit, at the end of your Charge.
does not provoke an opportunity of attack
Master of Draconic Magic.
Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action and any extra attacks you have applies.
The spell must have a Casting time of 1 Action.
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