Cleric
Base Class: Cleric

You don't know when it happened, maybe you've always had this deep connection within yourself, but one day you realized that you didn't need a higher power to assist you in life. Instead, you decided you were that higher power in other people's lives. Others may not see it, but you know it to be true, your grandeur and skills are akin to the divine, and having recognized that you've spent the rest of your life pursuing constant divine ascension.

Narcissism Domain Spells

Cleric Level Spells

1st

charm person, divine favor

3rd

mirror image, suggestion

5th

spirit guardians, tongues

7th

guardian of faith, polymorph

9th

awaken, seeming

Delusions of Grandeur

At 1st level, become proficient in the following skills: Persuasion, Deception

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Unlike most Clerics, your spells draw upon your ability to be convincing in your devotion, therefore you spellcasting modifier is actually Charisma as opposed to Wisdom

Finally, when selecting cleric spells your summons are restricted based on your alignment. Good can only select Celestials, Evil can only select Fiends, and Neutral can select either or, but can only switch once per week.

Additionally knowing yourself to be divine, whenever you summon a spirit to protect you, or a celestial/fiend to fight for you; those creatures are created in your image. They still retain spiritual or celestial auras and retain the stat blocks as indicated in the spell. Spiritual versions of yourself look identical however take a transparent, glowing aura while Celestial versions of yourself are adorned with the wings and halo typical of their kind, and Fiends versions of yourself have horns, leathery wings, and a tail.

Channel Divinity: Word of the Divine

Starting at 2nd level, you can use your Channel Divinity to be understood. As an action, you can be understood by any creatures that speak at least one language for the duration of 1 hour.

Holy Convincing

At 6th level, your body has begun to outwardly show what you've inwardly known for years.

You gain the following features:

Your eyes become a solid glowing color of your choice, based on alignment: White/Yellow for Good, Grey/Blue for Neutral, or Black/Red for Evil. You gain Darkvision up to 60ft if your race does not already have it. Doubled if your race does.

Your voice takes on an ethereal tone and you can choose to project it as if under the thaumaturgy spell. (Note that this is an innate ability and is not cast nor can it be dispelled)

Your body emits a glow in darkness. In darkness, you emit a bright light for up to 10 feet, and 10 feet of dim light after that. This grants you disadvantage to Stealth while in darkness. The glow color is the same as your eyes.

Potent Spellcasting

Starting at 8th level, you add your Charisma modifier to the damage you deal with any cleric cantrip.

Practically Divine

Starting at 17th level, you gain the ability to cast True Polymorph on yourself once per long rest. However you can only cast this spell on yourself, and you can only choose a, Celestial if Good or a Fiend if Evil, creature as your option. Additionally your creature type from now on is considered Celestial or Fiend based on your alignment. If Neutral you're able to choose one or the either once per week.

Narcissism Domain Image

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