Warlock
Base Class: Warlock

Your Pact with with that of an Arachne Matriarch. You may be an Arachne yourself or you were simply one of they're slaves. Or maybe they made a deal with you to save your life or family in exchange for your service to the clan. Whatever the case may be the matriarch wants many things. But its main goal is often to spread the Arachne curse or often grow the clan. The power they grant will give you the many powers and skills of spiders. And if you aren't an Arachne yourself you may become one when you are done with your duty as a servent. Tooth, claw, fang and silk. The Arachne's web intends to catch all. And you intend to help cast that net. You will gain abilities around the spiders and they're skills

Expanded Spell List

The Matriarch lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Matriarch Expanded Spells
Spell Level Spells

1st

Snare, entangle

2nd

Web, flock of familiars

3rd

Feige death, bestow curse

4th

 Giant insect, freedom of movement

5th

 Contagion. Steel wind strike

Arachnid Form

You Transform and manifest a form that demonstrates your patrons web of power. As a bonus action on your turn you can transform for 1 minute. You gain the following benefits while transformed:

 

- you gain a plus 2 bonus to your armor class

 

- You gain temporary Hit points equal to 1d10 plus your proficiency bonus

 

- Once a turn. when you hit with a weapon or spell attack you can add 1d8 poison damage to the damage roll

 

- You gain a climbing speed of 30 feet.

 

You can transform an amount of times equal to your proficiency bonus and regain all expended uses when you finish a long rest

 

Your transformation shows spider like traits within you. You may grow spider legs on your back. You may gain a multitude of extra eyes. Or you may start to show a thick exoskeleton.

Greater Spider

Starting at 6th level the Arachnid blood within you starts to show its effects. You gain resistance to poison damage and gain the following benefits while in the arachnid Form

- you become immune to poison damage and the poisoned condition

- You can bypass resistance and immunity to poison damage and the poisoned condition

- once on each of your turns when you hit a creature with an attack you can force the creature to make a Constitution saving throw against you spell saved DC. On a failed save the creature is poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns. Ending the effect on itself on a success

Web walker

The spider you serve has now altered your physical body. Beginning at 10th level, you gain a climbing speed equal to your walking speed even when not in your Arachnid Form, and ignore movement restrictions caused by webbing. Additionally, while you are in contact with a web, you know the location of all other creatures in contact with the same web.

While in your Arachnid Form, you also gain a burrowing speed equal to your walking speed.

8 legged monstrosity

At 14th level. Your Arachnid Form as reached its peak. When you transform into your Arachnid form you now transform into the appearance of a drider. When you transform you cover all terrain and objects within 120 feet of you with webbing (as if effected by the web spell using your spell save DC. additionally it does not require concentration). You gain the following benefits while transformed

 

- your creature type is monstrosity

 

- your movement speed is increased by 10 feet

 

- as an action you can force a Restrained creature within 5 feet of you to make a dexterity saving throw against your spell save DC. On a failed save you and the creature are transported to the eternal web. Both you and the creature Disappear and are considered incapacitated until the start of your next turn. After which you both return to your original spaces and the targeted creature takes 4d6 piercing damage and 2d8 poison damage from the bites of many spiders in the web. A creature reduced to 0 hit points this way is immediately killed and wrapped in a cocoon when it returns. You can only take this special action once. And regain the ability to do so when you finished a short or long rest

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