Base Class: Warlock
To the Time Lieges, everything to come has already happened, and everything that has happened is yet to come. They walk the flow of time as lesser beings walk a dirt road, and intervene as they see fit, to create whatever order or chaos they want. These beings become patrons of mortals to uphold what they believe to be the proper flow or course of time, they may want you to help them defeat a rival for control over time, or maybe they have a wager on the result of this century and need you to make sure they win.
Expanded spell list
The Time Liege lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
- Gift of Alacrity, Zephyr Strike
- Augury, Fortunes Favour
- Nondetection, Blink
- Death Ward, Locate Creature
- Commune, Temporal Shunt
In addition the spell Time Ravage in added to the warlock spell list for you.
Time hop
At 1st level, your patron has granted you the ability to slightly alter the flow of time. As a bonus action or a reaction, you push yourself through time, completing one of the following actions: study an enemy's positioning so that you gain advantage on your next attack roll against that enemy, or you can study an incoming attack giving the attacker disadvantage to hit or giving you advantage on the next dexterity or strength saving throw you make. If this ability was used as a bonus action you can move half your movement speed, up to 15 feet.
You can use this ability a number of times equal to half your warlock level rounded up and regain all charges after taking a short or long rest.
Temporal halt
At 6th level, you gain the ability to stop other objects and creatures in time. As a bonus action or reaction, you can use this ability to force a creature to make a wisdom saving through against your spell DC or become frozen in time for one minute, causing it to become restrained and preventing it from communicating, thinking or taking any type of action. This ability can also be used to freeze an object or group of objects (e.g. a falling portcullis or a landslide) for 5 minutes. You can freeze objects that weigh up to 40 times your charisma score in pounds.
If the object is over this weight you can either attempt to only hold a portion of it (e.g. holding the main part of a falling tower while letting some of the bricks fall away) or you can make a charisma saving throw where the DC is 10 + the exceeded weight divided by 10, if you succeed the saving throw you keep the effect active but you lose half of your movement speed and have disadvantage on strength, dexterity and constitution checks and saving throws due to the strain the spell is having on you.
This ability requires concentration to stay active. The ability ends if any effects or actions affect the frozen creature or adversely affect the frozen object (e.g. that would destroy it or deal damage equal to a quarter of its hit points/meets its damage threshold) You have uses of this ability equal to a quarter of your warlock level rounded down and regain all uses after a long rest
Examine the flow
At 10th level, you can use your patron's perception of time to see possible outcomes in the future. As an action, you can pause time and examine its possible pathways to find out one of the following: The exact hit points of a creature, discover any concealed objects or weapons a creature or object may use in the next 10 minutes (approximately, at the DM's discretion) or find out one spell (the spell must be at the highest level the creature can cast), ability, feature, resistance, immunity or vulnerability/weakness of your choice that a creature has that you do not know about.
You can also ask the DM if any events are about to occur to you, an object, a creature or area you can see in the next 10 minutes (approximately) that you do not know about (e.g. A brawl bursting out in the tavern, a poison or a curse that you have been unknowingly infected with activating or a dragon suddenly returning to its nest) If an event like this is going to occur you can ask for either the time till the event or one important detail of the event. If no such event is about to occur then you waste the use of this feature.
You have uses of this feature equal to half your proficiency bonus, rounded up and regain all uses after a long rest.
Limited time stop
At 14th level, you gain the ability to give off a burst of energy to halt time at the cost of limiting your power. As an action, you can freeze time, when you do roll 1d2 + 1 to see how many limited actions you can take. Your limited actions can consist of: Travelling half your current movement speed, interact with an object (Interacting with objects that are not on your person will end the effect), make an attack with advantage (this also ends the effect) or pull another creature into the spell with you where you can say 10 words per limited action (You can not take other actions if you pull a creature into the spell). You cannot use spells or features that do not require an attack roll or have a range/target other than self during this effect, if you attack a creature, they can make a wisdom saving throw against your spell save DC to stop you from having advantage on the attack.
Creatures must succeed on a DC 20 Arcana check to notice that this effect has occurred. You can use this feature once per long rest
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