Base Class: Monk
While all monks seek unity with the cosmos in one way or another, those who follow the Way of the Void seek unity through annihilation. These strange nihilistic warriors channel the power of entropy, the gradual journey of the universe towards nothingness. Known as Void Wielders, these monks seek to accelerate the natural process of cosmic decay. Mortal or immortal, mundane or magical in origin, all will eventually become one in the inescapable void.
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Entropic Touch
Starting at 3rd level, you can draw upon the power of the void and destroy one Tiny or smaller object that you touch. The item must be non-magical in nature, and cannot be on object that is being worn or carried by another creature.
The item remains destroyed for as long as you concentrate on this ability, as if concentrating on a spell. If you maintain concentration for 1 hour, the object is permanently destroyed. If you loose your concentration, the object reappears in an unoccupied space as close as possible to its last location.
Once you destroy an object with this feature, you can't do so again until you finish a long rest, unless you expend 3 ki points to use this feature again.
The size of the non-magical item you can destroy with this feature increases as you gain levels in this class: at 6th level (Medium), 11th level (Large), and 17th level (Huge).
Void Wielder
When you adopt this Monastic Tradition at 3rd level, you gain the signature ability of a Void monk. Once per turn, when you hit a creature with an unarmed strike, you can spend 1 ki point to deal and additional 1d12 force damage to the target.
If the creature you hit is concentrating on a a spell, it has disadvantage on the saving throw to maintain concentration
Degraded Form
Drawing upon the cosmic forces of entropy has changed you. Beginning at 11th level, your touch can undo arcane weaves. As an action, you can spend 4 ki points to touch a creature, object, or magical effect and cast dispel magic at 3rd-level, using Wisdom as your spellcasting modifier.
In addition, when you pass through a creature with your Vorpal Step, you can force it to make a Constitution saving throw. On a failed save they take force damage equal to your Martial Arts die + your Wisdom modifier. You can only force a creature to make this saving throw once per turn.
Avatar of Entropy
Upon reaching 17th level, you can use an action on your turn to touch a creature and force them to make a Constitution saving throw. On a failed save, the creature suffers the effects of the disintegrate spell cast at 6th-level.
Once you use this ability you can't use it again until you finish a long rest, unless you spend 6 ki points to use it again.







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