Warlock
Base Class: Warlock

Your patron is not a single entity, but rather a collective with a shared identity. They could be an army of divine soldiers, a hivemind of strange outsiders, or the natural force that binds swarming vermin.

You prefer to travel in crowds and fight alongside large groups. Often you feel as though your own mind consists of many smaller personalities working in unison.

Expanded Spell List

The Horde lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Horde Expanded Spells

Spell Level

Spells

1st

bless, speak with animals

2nd

aid, find steed

3rd

conjure animals, mass healing word

4th

conjure minor elementals, giant insect

5th

insect plague, telepathic bond

Pack Swarming

Starting at 1st level, you have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of that creature and the ally is not incapacitated.

Additionally, you can occupy an allied creature's space and vice versa.

Mob Magic

Starting at 6th level, when you cast a spell that targets multiple creatures, you can target one additional creature if it is a valid target for the spell.

You can use this feature when making multiple attacks with a spell (such as eldritch blast), but the extra creature cannot be one you have already targeted with the spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Swarm Shield

Starting at 10th level, you can use your reaction to gain the defenses of a swarm. Until the beginning of your turn, you have resistance to bludgeoning, slashing, and piercing damage, and you cannot be charmed, frightened, grappled, paralyzed, petrified, prone, restrained, or stunned. 

Invoke the Legion

Starting at 14th level, when you cast a spell that summons one or more creatures, their HP is increased by your warlock level, and they get a bonus to their attack and damage rolls. This bonus equals your Charisma modifier (minimum +2) if you summoned one creature, or +2 if you summoned two creatures, or +1 if you summoned more than two creatures.  If you roll to determine the creatures summoned, you may roll twice and take the more favorable result.  While concentrating on this spell, your concentration can’t be broken as a result of taking damage.

This feature can only be used with spells that require concentration. Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2018 3:29:42 AM
83
4
0.5
Coming Soon
12/29/2018 8:37:01 AM
56
1
0.9
Coming Soon