Wizard
Base Class: Wizard

This subclass of wizard delves into the use of dreams and its connections to the astral plane, stars and planets. This can range from entering dreams and deciphering them to powerful astral projections and abilities.

Additional Star Points

The user gains three more Star Points for a total of eight.

Master of Mind and Stars

For one Star Point: The user can enter the dream of any sentient being who is currently unconscious for 15 min. (This time increases with higher levels) in a dream you can do each of these once per long rest:
Give advantage on next Wisdom roll
Give advantage on next Intelligence roll
Give Bardic inspiration 
Roll investigation to learn something about the person/creature
Speak directly with the person/creature

Being disturbed or no longer making contact with the person/creature will result in being taken out of the dream and you receive 1 point of mental damage but the unconscious person/creature is unharmed

For three Star Points: Create a 15 ft orb holding a starry night within, which provides benefits for allies and hindrances for foes, decided upon creation.

Orb of Night (Dream): Allies within the sphere gain +1 AC, +1 to hit, and +2 to damage dealt. 
Orb of Night (Nightmare) Foes within the sphere are given -1 to hit, -1 to damage dealt, and disadvantage on Wisdom saving throws.

 Two points are recovered on Short Rests, and full recovery on Long Rests

Mind Reader

The user is trained in mental and cognitive magical arts, which allows them to have the spell Detect Thoughts always prepared. The spell can be cast for free once per Short Rest without expending a Spell Slot.

Advanced Mental Restoration

The user is more efficient in calming their mind due to their connections to the Astral Plane. The user’s Arcane Recovery can replenish one additional Spell Slot.

Starry Spellcasting

The user can spend Star Points equal to a spell’s level to increase the spell’s hit bonus, or spell save DC as well as damage, this bonus is equal to their Spell Casting Modifier.

 

Advanced Astral Form

The enhanced form only affects the caster, additional allies will not have these benefits.


When the user casts Astral Projection the projected form is more physical, allowing the form to interact with objects and entities, as well as cast spells. Due to the increased physicality the form now has a set 30 HP upon casting, when its HP reaches 0 the spell ends.

the user can expend a Star Point to become invisible for a minute.

Deeper Sleep

Add an additional 2d8 any time you cast Sleep, at any level.

PSI Starstorm

The user can expend all remaining Star Points to use this ability, the more Star Points used, the greater the damage.

The ability deals 2d10 + 5 (when only one Star Point is expended) in a 30 foot cone. The ability succeeds on a failed Dexterity saving throw with a DC the same as the user’s spell save DC. On successful saves the target takes half damage.

with each additional Star Point used add an additional d10 to the damage roll.

Previous Versions

Name Date Modified Views Adds Version Actions
1/11/2021 5:50:03 AM
7
1
1
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6/28/2021 4:13:40 PM
9
3
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9/5/2024 4:29:28 PM
34
10
2
Coming Soon
School Of The Astral Mind Image

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