Base Class: Fighter
Instead of using brute force to fight like other fighters, you use your skill and elegance to battle your foes
Improved Movement
Beginning when you choose this archetype at 3rd level, you can do the following
- Move 5 feet after hitting a creature
- Attack while in mid air
- And dash 15 feet while in the air
Graceful Fall
Starting at 7th level, you can use your charisma score to lower any fall damage you take, this won’t work if your hit while falling.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Charming Strikes
Starting at 15th level, you can add your charisma modifier to your attack rolls
Study foe
At 18th level, you can study your opponents in battle and see there every move. After fighting you for 5 minutes has disadvantage on there attack rolls
Previous Versions
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7/16/2021 12:27:11 AM
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7/19/2021 1:20:26 PM
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