Base Class: Rogue
Choosing this path your at home on a ship and on the sea. Gain advantage on DEX rolls on acrobatics. when you are on a ship or on the sea you have advantage on all rolls.
Dirty fighter
Starting at 3rd level, You can use the bonus action to throw dirt, sand, or any other powder into a targets eyes blinding them for two turns. ( Target must make a constitution saving throw AC 15. A save target doesn't get blinded. On a fail target is blind for two turns.)
Bilge rat Dexterity
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. You also get+5 to your DEX score
Pirate guile
Gain +6 to constitution
Buccaneers attitude
By 13th level, gain advantage on intimidation rolls and checks and a +5 to strength
Pirates folly
When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised. You can also disengage for an action.
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