Base Class: Fighter
Bulwarks are those fighters who train themselves to the peak of defensive techniques, more concerned with holding the line and protecting their fellows than pursuing glory for themselves on the battlefield. Those who follow this path are celebrated defenders and stalwart companions, worth their weight in gold to those they adventure and fight beside.
Astute Defender
When you select this archetype at level 3, you gain increased experience using shields and armor. When a creature you can see attacks or casts a spell at a target other than you that is within 5 feet of you, you can use your reaction to add the AC bonus provided by your shield to that target, or to add two to the target’s saving throw. You must be wielding a shield. When you do, you gain temporary hit points for 1 minute equal to your AC - 10.
Iron Will
At 7 level, you gain proficiency on Wisdom saving throws.
Iron Fist
At 7 level, whenever you deal damage with an unarmed strike, the damage you deal equals 1 + your Strength modifier + your armor’s AC - 10.
Vigilant
At 10 level, you gain proficiency in the Insight and Perception skills. You cannot be flanked.
Master Defender
Beginning at 15 level, when a creature you can see attacks or casts a spell at a target other than you that is within 5 feet of you, you can use your reaction to force that creature to target you instead. You immediately gain temporary hit points for 1 minute equal to your level.
Unbreakable
Starting at level 18, you can’t be knocked prone. While standing within 30 feet of an ally who is incapacitated, you get a +1 bonus to attack rolls and a +2 bonus to damage rolls. This ability can stack up to four times. If the only other friendly creatures within 60 feet of you are incapacitated, you also get a +4 bonus to your AC.
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