Blood Hunter
Base Class: Blood Hunter

One order of death coming right up!

Executioner's Might

Your Oath as an Executioner has imbued you with strength to see your contracts through, allowing you to deal mighty blows, and keep up with the most dangerous of killers.

Beginning at 3rd Level, whenever you make a melee weapon attack against a target, you can use your bonus action to mark them for execution. You can only have 1 creature marked for execution at a time. Once per turn, when you make a weapon attack against your marked target, you can roll an additional Hemocraft die; at 17th level in this class, you can roll a 2nd additional Hemocraft die. 

Crowd's Battle Cry

Beginning at level 7, the roar of a crowd is your adrenaline, surging beneath you. as a bonus action, you can release a mighty battle cry, inspiring those around you with your might. Each creature of your choice within 15ft gain temp hp equal to half your Blood hunter level, and get a +10 movement speed until the start of your next turn. you can use this ability a number of times equal to your CON modifier per long rest.

Mark of the Executioner

Beginning at 11th level, your Brand of Castigation now inflicts heavy bleeding damage whenever that target is hit by an attack. once per turn, when a creature marked by your Brand of Castigation takes damage, it takes an additional 1d6 necrotic damage.

Sinner's Revenge

At 15th level, you've trained your hemocraft to now sap the energy of your targets, draining them and weakening them against your strikes. You Gain the Blood Curse of the Sinner for your Blood Maledict Feature. This doesn't count against your number of feature's known.

Blood Curse of the Sinner

Prerequisite: 15th level, Order of the Executioner

As a reaction, you can choose one creature you can see within 10 feet of you that has just dealt damage to you with a melee attack; the creature must make a Constitution saving throw against your Blood Maledict DC; on a failed save, they take half the damage you took from that one attack. on a success, they take no damage.

Strike of the Aegis

Starting at your 18th Blood Hunter level, your strikes yield unrelenting force, as you break down your opponents walls. When you Activate your Hemocraft dice, you can now choose Force damage as one of your options.

Once per turn, when you make a melee weapon attack with your Hemocraft active, you can expend one use of your Blood Maledict Feature to deal an additional 3d8 damage to your target. the damage type dealt is the same as your active Hemocraft.

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