Ranger
Base Class: Ranger

The Scout archetype means you are a master of your surroundings. You are attuned to the finest details in the world around you and very little will pass your notice when you focus. You are also aware that your mobility is your greatest weapon and your greatest defense when harrying your frustrated enemies.

Reconnaissance

At 3rd level, when tracking creatures or searching an area, you can make a Wisdom (Survival) check to gain a significant amount of information. Not only can you determine the information gained from the Natural Explorer feature, you can also reconstruct the events that took place in the area (such as if there was an argument or a trade, the difference between hostiles and hostages, specific races involved as well as associated classes if applicable, and the relationships and mannerisms of the creatures tracked). When you encounter your quarry, you are able to determine whose tracks are whose based on the information gathered. If you are investigating in your favored environment, you gain Advantage on the skill check.

At 10th level, you can spend a ranger spell slot to visually recreate past events in lieu of the Wisdom (Survival) check.

Skirmisher

At 7th level, you’re able to take advantage of the commotion by maneuvering into enemy blind-spots or using your momentum to carry you outside of attacks by remaining mobile in combat. Any time you move at least 10 feet in combat, you can add an additional 2d6 damage to your attacks in the round. This bonus damage doubles when fighting one of your favored enemies. This bonus damage increases to 3d6 at 11th level, and 4d6 at 15th level.

At 10th level, you can choose to force your enemies to have Disadvantage when making attacks against you, instead of using the bonus damage feature.

Stalker's Veil

At 11th level, you have learned to flawlessly blend into your surroundings. When you are concealed and have at least partial cover, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or move out of cover.

Faultless Mobility

At 15th level, you are an expert at maneuvering the battlefield. While in combat, you gain +10 to your movement speed and enemies you have not engaged during the round cannot use a Reaction for opportunity attacks against you when you move through their threatened squares.

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