Base Class: Fighter
Champion, revised.
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Martial Focus
Starting at 7th level, you can select a martial focus.
Choose Dexterity, or Strength.
Dexterity - You gain Proficiency in Acrobatics, if you have or gain Proficiency you instead have Expertise in Acrobatics.
You gain Proficiency in dexterity saving throws.
You gain a swimming, and climbing speed equal to your movement speed, in addition your movement speed increases by 5 feet.
Strength - You gain Proficiency in Athletics, if you have or gain Proficiency you instead have Expertise in Athletics.
You count as one size larger when calculating carrying capacity, lift and pull weights, this stacks with other similar features.
You can grapple a creature up to two sizes larger than you, and can move at full speed while grappling.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Survivor
At 18th level, you attain the pinnacle of skill in battle.
Your weapon attacks score a critical hit on a roll of 17–20.
Your critical hits also deal an extra weapon die of damage.
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