Base Class: Paladin
In Castle Horologium, hidden at the edge of a pocket of the Etherial Plane, reside the Sextons of the Arc. Souls that had been touched with the power of the Arc of Causality and taken in as children to bind their power and set them to a life of service, protecting the Arc and destroying those that would threaten it's fragile existence.
These Paladin's harness their limited connection to the source of TIme's energy to hunt down those that have awakened with the power of time control and destroy them before their manipulations break the foundation of existence.
Tenets of Causation
Consequence All actions must have their consequence that shall be carried out into reality. Those that avoid the consequence of their actions shall be reproached for denying the lessons of the Arc
Fidelity The Arc of Causality and the Flow of Time must be adhered to. Any infractions in the flow of action and consequence must be corrected and their architects eliminated.
Relentlessness One must pursue their mark relentlessly. In your job, the cosmos are at risk in every task that you do. Nothing shall be permitted to stand in your way.
Arete Seek out excellence in your field. The material realm is full of dangers and challenges. You must be an examplar of ability to overcome the obstacles in your way.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Stasis Shell. As a reaction, you create a shell of temporal energy that encompasses a 20-foot radius. Nothing can enter or exit the shell and anyone inside is frozen and under the Paralized condition until you release it. All creatures inside the shell do not age and can not be affected or interacted with in any way. No magic can dispel or alter the shell outside of a Wish spell and can not otherwise be destroyed. The shell lasts until you decide to release it, you may not take any other action or movement until then.
- Time Dilation. You warp time around you. You gain the effects of the Haste spell for 60 seconds. This effect cannot be dispelled but it ends under the same rules as Concentration as if you had cast it. This does not count against your 1 allowed concentration spell.
Trained Athlete
Your intense training under the Sextons of the Arc has made you a peak example of physicality and kinesthetics. At 3rd level, you gain proficiency in the Athletics skill if you do not already have it.
Additionally, whenever you make an Athletics skill check, instead of rolling a d20, you may choose not to roll and count the check as if you rolled a 20. If you do this, you take one level of exhaustion. If you choose to do this while disadvantage is imposed on the skill check due to exhaustion, you would instead count the check as if you rolled a 15. You may use this ability a number of times equal to your skill modifier. You regain expended uses after a long rest. You do not recover any uses if you are currently under any levels of exhaustion.
Aura of Resolve
Beginning at 7th level, the resolve of your conviction becomes infectious in your allies. You and friendly creatures within 10 feet of you are immune to the Charm and Fear conditions and succeed in any saving throw that are made with these conditions. A creature that is already subject to these conditions must spend 3 rounds or 18 seconds within the range of your aura to gain this effect.
Guardian of the Arc
Your essence is now entwined with the Arc of Causality at level 20. You have become a timeless entity traveling along causality, half in the world of the living and half in the world of ether.
- You no longer age. Spells or effects that cause aging do not affect you.
- As a bonus action you can Phase Shift for 1 minute. While Phase Shifted, you have resistance to all damage except radiant and necrotic. You may do this 2 times. You regain all expended uses when you finish a long rest.
- Melee attacks that you make do an additional 2d8 force damage.
Oath Spells
You gain oath spells at the paladin levels listed
3rd: Ensnaring Strike, Hex
5th: Fortune's Favor, Hold Person
9th: Counterspell, Slow
13th: Dimension Door, Freedom of Movement
17th: Commune, Steel Wind Strike, Temporal Shunt
Savant of the Causal Pattern
At 15th level, your time studying and meditating on the Arc of Causality has given you foresight on what is likely to transpire. This is not to say that you can see into the future but you are constantly aware of what is likely to happen next.
- You gain advantage on insight checks
- You can not be surprised in combat.
- No attacks against you have advantage
Previous Versions
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