Cleric
Base Class: Cleric

They spend their years researching and uncovering secrets about the universe. Fascinated by magic, their eyes allow them to see through illusions and curses, seeing things for what they truly are. Truth sayers as they are called, are often used as envoys in negotiations, as they can always see through lies, and cannot lie themselves. This status often makes them pariahs in societies, as rare are the ones ready to hear the unabashed truth.

Absolute Truth

Starting at 1st level, you always know if you hear a lie. In exchange you can never utter a lie. If you try to, the words do not come out

Channel Divinity: Expose Reality

Starting at 2nd level, you can present your holy symbol to expose all. You emit a pulse of a divine magic as an action. All creatures in a 15 feet radius centered on you that are under the effect of a spell or curse must succeed on a Wisdom saving throw. On a failure you learn which spell or curses are affecting them. Choose one creature that has failed the save, you can choose to end one of the spells that it is affected by, if it is of a level equal to your Proficiency bonus or lowe

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.