Barbarian
Base Class: Barbarian

The Spirit of the Shark originates from pirate barbarians. These pirate barbarians sailed the seven seas winning any and all battles they were in. Their secret weapon was help from the spirits of sharks. The spirit of the shark turns people into fearless warriors.

Spirit Seeker

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense and Speak with Animals spells, but only as rituals.

Totem Shark

At 3rd level, when you adopted this path, you chose Totem Shark and gain its features. You must make or acquire a physical totem object – an amulet or similar adornment – that incorporates scales, teeth, or bones of a shark. At your option, you also gain minor physical attributes that are reminiscent of the totem shark. For example, you may grow shark teeth, a dorsal fin, or patches of scales.

Shark. While raging, you have advantage on attack rolls against creatures wearing light, medium, and no armor. The Spirit of the shark makes you a feared opponent. 

Aspect of the Beast

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

Shark. You gain the instincts of a shark. You have advantage on wisdom (perception) checks against tracking any creature within 100 ft. of you that has an open wound.

Spirit Walker

At 10th level, you can cast the Commune with Nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

Totemic Attunement

At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.

Shark. While raging, you have a swimming speed equal to your walking speed. 

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