Paladin
Base Class: Paladin

TENETS OF THE RIDER

 

 

Oath Spells

3rd-level Oath of the Rider feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

expeditious retreat, gift of alacrity

5th

blur, find steed

9th

haste, protection from energy

13th

faithful hound, find greater steed

17th

destructive wave, circle of power

Channel Divinity

3rd-level Oath of the Rider feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Cavaliers Call.  As an action you cast Find Steed without the need for verbal and somatic components and the casting time is reduced to 1 action. Also for the next 10 minutes if you and or your mount gain an additional 10 feet to your movement speeds, as well as if you make an attack after you or your mount has moved 10 feet you add an additional die of damage if the attack hits.

Riders Whisper.  As a bonus action, for the next 10 minutes you and your mount gain a bonus of 10 feet to your movement speeds, also if you make an attack after you or your mount has moved 10 feet the target must succeed on a strength saving throw or be moved back 10 feet and knocked prone. You also gain advantage on any animal handling check involving your mount.

Aura of the stallion

7th- and 18th-level Oath of the rider feature

You emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren’t incapacitated, the walking speed of any ally who starts their turn within 10 feet of you increases by 10 feet until the end of that turn.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Call of the Gjallarhorn

15th-level Oath of  the Rider feature

 

You herald the call of war. As a bonus action you blow on your warhorn to inspire courage in all who fight beside you, and instill fear in those standing in your path. All allies in a 30 ft radius gain a +2 bonus to all attack rolls for 1 minute. As well, all enemies within that radius must succeed a charisma saving through, on a failed save the creatures movement speed is reduced to 0 until your next turn and they are frightened of you for 1 minute.

You can use this feature once before requiring a long rest to use it again.

Riders Truth: Divine Saddle

20th-level Oath of the Rider feature

You are a master of mounted combat, no matter the steed. As an action you use your warhorn to summon a celestial saddle that materializes a steed of your choice. The steed must be one size larger than you and be no more than CR 15. The steed lasts for 1 hour before dissipating.

You can use this ability once per day before it needs to recharge.

 

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