Base Class: Paladin
Tenets of the Moon
A paladin sworn to the oath of the moon seeks to give hope to any oppressed peoples and to foster creativity in both themselves and others. Most often these are the tenets followed.
Protection. As the shadows protect me from the burning light of fanatical good and the absolute darkness of evil, so shall I use my shadows to protect others.
Passion. I will seize my destiny through the pursuit of passion and by following my heart.
Freedom. I will walk unbridled and untethered, finding and forging new memories and experiences.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Gloaming Duplicate. As an action, you create an illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space of your choice that you can see within 30 feet of you. The illusion looks exactly like you; it is your size, is insubstantial, and doesn’t occupy its space; and it is unaffected by attacks and damage. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but the illusion must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how uncanny the illusion is.
Lunar Strike. As an action you can envelope your weapon(s) with the shimmering glow of the full moon for 1 minute and shed dim light in a 20ft radius. Your weapon(s) damage type is changed to radiant and deals an additional 1d4 damage. In addition shapechangers must make a constitution saving throw or revert back to their true form.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Moon Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Twilight
Starting at 7th level, you and friendly creatures within 10 feet of you gain darkvision out to 60ft if they don't already have it, if they do the range extends by 30ft, this darkvision allows creatures to see through magical darkness as though it were dim light. In addition you no longer suffer disadvantage on dexterity (stealth) checks from wearing medium or heavy armor while in dim light or darkness
At 18th level, the range of this aura increases to 30 feet.
Shroud of Shadow
At 15th level, you have the ability to slip away from your foes. Immediately after you are hit by an attack, you can use your reaction to turn invisible and teleport up to 60 feet to a spot you can see. You remain invisible until the end of your next turn or until you attack, deal damage, or force a creature to make a saving throw. You can use this feature a number of times equal to your proficiency bonus per long rest.
Lunar Emissary
At 20th level, as an action, you can take on the form of the moonweaver's chosen emissary, your eyes begin to glow with the gleam of the night sky and you become outlined in lunar, silver light. You gain the following benefits for 1 minute.
- You gain true sight out to 60ft.
- You sprout luminous silver wings and gain a flying speed of 60ft while not in direct sunlight and deal additional radiant damage equal to half of your paladin level when you make a melee attack.
- At the end of your turn you can choose to become invisible until the start of your next turn or until you damage a creature or force it to make a saving throw.
This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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11/10/2020 6:09:58 PM
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11/18/2020 9:32:24 PM
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8/28/2022 11:54:08 PM
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