Base Class: Warlock
You form a pact with a hero of days long past, granting you some of their powers. This could be the founder of a country, a war hero, or someone who accomplished a great feat. Their spirit has formed a connection with yours for one reason or another by using the renown their soul has accumulated over the years.
Expanded Spell List
The Hero lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hero Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
Bless, Heroism |
|
2nd |
Find Steed, Magic Weapon |
|
3rd |
Crusader's Mantle, Haste |
|
4th |
Banishment, Find Greater Steed |
|
5th |
Dispel Evil and Good, Holy Weapon |
Heroic Impetus
Beginning at 1st level, as an action, you can channel the personality of your patron, giving yourself temporary hit points equal to 3 times your warlock level plus your charisma modifier (minimum of 0). These temporary hit points fade after an hour.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Fighting Spirit
Beginning at 6th level, you can use your reaction to channel the fighting instincts of your patron. Until the end of your next turn, your AC increases by your charisma modifier (minimum of 1).
You can use this feature a number of times equal to your proficiency bonus, you regain all expended uses when you finish a long rest.
A Hero's Legacy
Beginning at 10th level, you may cast Commune, targeting your patron. Your patron knows what they knew in life and what their associates and successors have learned since their death. For example, if your patron was a war hero they would know nearly everything that the military they were apart of currently knows, or, if your patron was a country's founder, then your patron would know what that country's government has learned since their death. Your patron is able to sense your intent and will not respond if you intend to harm or impede their successor(s) or associate(s).
Once you use this feature you may not use it again until you have finished a long rest.
The Never-Ending Struggle
Starting at 14th level, as a reaction, choose a creature that you can see within 60 ft. that has just fallen unconscious. This creature heals a number of hit points equal to your current hit point total or 5d8 + your charisma modifier (minimum of 1), whichever is higher.
You can use this ability on yourself.
You must finish a long rest before you can use this feature again.
Previous Versions
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6/22/2021 6:01:23 AM
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6/23/2021 12:21:04 AM
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6/28/2021 1:26:48 AM
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6/28/2021 1:28:25 AM
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7/22/2021 12:15:03 AM
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1.4
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