Base Class: Sorcerer
This curse shortens the life of any soul that claims this body, and prevents them from ascending to the higher planes upon death, the souls forever locked in the bones. The current owner often experiences sudden sadness when their body remembers something that they never could.
CURSED BODY
Your body has been hardened by its curse, your bones are tough and your flesh solid, at 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Your curse also allows you, as an action when you aren’t wearing armor, to summon and unsummon a bone armor, giving you AC equals 13 + your Dexterity modifier.
In addition upon dying, your body will come back to life after 1d10000 years, with a new soul guiding it and losing all previous memories and experiences. Even if entirely disintegrated, the body will be reborn, cursed bones forming anew amidst the earth.
PROTECTTIVE SPIRITS
Also at 1st level, as a reaction you can summon a trapped spiritual ancestor to guard you, giving you an advantage on a saving throw or giving an opponent disadvantage on their current attack roll against you. You can use this ability a number of times equal to your Charisma modifier per long rest.
CURSED SHARDS
You have learned to fracture the spiritual bones within you to curse your foes. At 14th level, once per turn, when you damage a target, you can try to affix one shard of your bones to them by expending three sorcery points. If you do so, they have a disadvantage on all their attack rolls until the start of your next turn or a disadvantage on their next saving throw. You can expend one additional sorcery point to give them both effects.
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