Wizard
Base Class: Wizard

When the Kua-Toa collectively believed enough in Blibdoolpoolp the goddess was born into existence as if she had always been. However lesser known is the somewhat comical god born of a misunderstanding of the Kua-toa. When a travelling bard sought stories of gods and to share those that he had, the legend of Bahumat the platinum was shared with the Kua-toa. The Kua-toa who heard this tale and shared it with his kin however knew not of the platinum dragon as he was and conjured an image to the minds of his kin of a majestic wooly sheep of platinum. Hence from the collective was born the great god of wool and comfort the platinum sheep Baa-humat.
Baa-humat’s power comes from those who believe in him and spread his beliefs of comfort and wool based clothing, hence he grants his devout great magics and those who seek power great patronage.
As an academic studying the way of this Wooly deity you learn to create wool based items and study how to improve comfort for those around you.

Wooly Armour

Once per long rest you can create a custom set of wooly attire with up to 4 articles of clothing: Sweater, Socks, Beanie, Scarf etc. When you do so this set allows the wearer to be magically protected. While not wearing armour the wearer of your wools has an AC of 13 + dexterity Modifier.

As part of a long rest you can create a new set, however when you do so the old set disappears.

Wooly Talent

Your commitment to the study of wool and comfort has allowed you to learn how to use a set of Weaver's Tools. When you make use of your Weaver's Tools you can also extend the effects to Wool based items. Further the set includes Knitting needles or a similar item for you.

Better Sweater

While wearing your Wooly Armour you gain resistance to cold damage as the magical garb allows you to overcome the brunt of harsher weather.

Ball of Harm

As a bonus action you can summon a ball of wool or yarn to a space within 60 feet of you, the ball takes up a 5-foot cube and can hover. The ball lasts for a minute or until you use this feature to create another ball.
When you create the ball you can make a melee spell attack against a creature within 5 feet of the ball as the loose end lashes out at the target. On a hit the target takes 1d8 + intelligence modifier force damage and you can choose to push the target 5 feet backward.
As a bonus action on your turn you can move the ball up to 30 feet and repeat the attack.
You can summon a ball in this way a number of times equal to your proficiency modifier and regain all expended uses when you finish a long rest.

Wool of Force

You have gained knowledge in the way of the wool as you studied at the art of knitting and the great wooly one Baa-humat.
Your studies have allowed you to manifest the ability to rapidly create cushioning pockets of wool that are light and springy.
When a creature within 60 feet of you is hit by an attack you can use your reaction to create a woolen barrier to soften the blow, reducing the damage the target takes by 2d8.
You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.

Wool of the Weave

Your magical study of knitwear and comfort has led you to a revelation about the weave. By making use of your threads you can intertwine your magic with that of the environment and enhance your spells to ensure that they affect creatures more reliably.

You gain a bonus to your spell save DC of +2.

Weave Talent

Your revelations about the weave of magic extend to your crafting ability giving you expertise with your Weaver's Tools. You can intertwine subtle hints of magic into your creations making them feel softer and more comfortable than they previously were.

School Of Wool Image

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