Base Class: Blood Hunter
Enhance your body's reflexes and survivability by learning to control the flow of blood and adrenaline within yourself and others.
Twitch Reflexes
You gain the ability to make two reactions per round of combat. Reactions replenish at the start of your turn.
Adrenaline Rush
Starting at 3rd level, you learn to harness the adrenaline released within your blood and direct its influence around your body. Whenever you take damage you gain one adrenaline point that expires after 1 minute. You may use these points on one Rush Ability per round of combat, and only on your turn unless otherwise stated.
Rush Abilities
- You may make a melee attack against a creature entering your range as a Reaction (1)
- As a Bonus Action you may add a Hemocraft Die to your Initiative count, potentially moving up the initiative order (1)
- You may move an additional Hemocraft Die x 5ft this turn (1)
- You may Dodge or Disengage as a Bonus Action this turn (1)
- You may add a Hemocraft Die to your AC until the start of your next turn (1)
- As a Reaction, you may redirect an attack aimed at an adjacent ally to yourself (2)
- When making a DEX saving throw, you may use a Reaction to move 15ft and halve the damage you would take (2)
- Add a Hemocraft Die to all STR rolls (attacks, grapples, shoves, ability checks and saves, etc.) for one round (2)
- You may heal for 1 Hemocraft Die (2)
- Make a Bonus Attack plus a Hemocraft Die to hit (3)
- Add Hemocraft Die to all attack rolls this round (3)
- Until the start of your next turn attacks cannot reduce you to 0 hit points. Fall to 1HP instead (5)
Fight or Flight
Whenever you take damage you may remove the frightened condition from yourself.
Shake It Off
You gain resistance to fire and cold damage, as well as resistance to bludgeoning, slashing, and piercing damage from non-magical weapons.
Initial Release
Gain two adrenaline points when you roll initiative.
Blood Curse of Reprisal
At 15th level, you’ve honed your hemocraft to control the blood of others, punishing those who wounded you. You gain the Blood Curse of Reprisal for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Junkie
You may use two different Rush Abilities per round of combat instead of one.
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