Cleric
Base Class: Cleric

Clerics who recognize the duality of the dream realm can align with the rulers of the dream realm. Not all dreams are pleasant, but can provide valuable insight and perspective of the waking world. Dreams of joy can soothe the soul, but can make the dreamer forget the waking world. These clerics seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.

This domain is not limited to the dream realm. Clerics of this domain can also call on the power of the stars. In the light of the Twins, these clerics are granted unique guidance. 

Domain Spells

1st-level Twilight Domain feature

You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.

Starsprite Domain Spells

1st

faerie fire, goodberry 

2nd

flame blade, healing spirit, pass without trace

3rd

call lightning 

4th

blight, death ward

5th

awaken, dream, reincarnate, telepathic bond

6th

conjure fey, transport via plants

8th

feeblemind, telepathy 

9th

shapechange

Bonus Proficiencies

1st-level Twilight Domain feature

You gain proficiency with martial weapons and heavy armor.

Eyes of Stars

Stars provide light in the darkest of nights. Your connection to the stars gives you the ability to see through the darkest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light as if it were bright light and in darkness as if it were dim light. 

As an action, you can provide the light of the stars to a number of creatures within 10 feet equal to your wisdom modifier. The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. 

Vigilant Blessing

1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

Channel Divinity: Twilight Sanctuary

2nd-level Twilight Domain feature

You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

  • You grant it temporary hit points equal to 1d6 plus your cleric level.
  • You end one effect on it causing it to be charmed or frightened.

Balm of the Twilight Court

2nd-level Starsprite Domain feature

At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your cleric level.

As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your cleric level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.

You regain all expended dice when you finish a long rest.

Divine Strike

8th-level Twilight Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.

Step Through Dreams

10th-level Starsprite  Domain feature

Starting at 10th level, you are gifted with the ability to harness the realm of dreams. This access allows you to use the magic pathways that can be used to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature up to 30 feet to an unnoccupied space you can see. 

You can use this feature a number of times equal to your wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. 

Twilight Shroud

17th-level Twilight Domain feature

The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.

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