Base Class: Barbarian
A half-orc woman ducks a flying chair, then rushes the thrower and hits him with a devastating forearm. A dragonborn man grabs a belligerent drunk, tossing him out the door and onto the street.
Most barbarians use their rage to fuel huge swings with a variety of deadly weapons. Not you. The only weapons you need are attached to your wrists. You lack the discipline and training of a monk, but no matter. Very few are a match for the raw strength and fury of one who walks the Path of the Brawler.
Brawler
At 3rd level, you learn to strike with devastating strength. While you are unarmed and not wearing medium or heavy armor, you gain the following benefits: While raging, when you make an unarmed strike, you can take a -5 to your attack roll to deal an additional 10 damage. While you are raging, your unarmed strikes deal increased damage as shown on the table below:
Barbarian level Unarmed damage
3rd 1d6
6th 1d8
10th 1d10
14th 1d12
Brawler's Rage
Starting at 6th level, your unarmed strikes count as magical for purposes of overcoming damage resistance and immunity.
Bouncer
At 6th level, you master the use of unconventional weapons. You become proficient with improvised weapons, and their damage scales with your Brawler damage die.
In addition, when you take the attack Action while raging, you can use a Bonus Action to attempt to shove your opponent. If successful, you choose to either shove the target to the ground or up to 10 feet away from you. If you shove your target away, you can choose to move with your target regardless of how much movement you have left.
Stop Talking and Listen Up
Not every time is the right time for action. Sometimes, words might carry more impact than fists. At 10th level, you learn to bolster efforts to avoid violence. You and any creature of your choice within 10 feet of you have advantage on Charisma (Intimidation) and Charisma (Persuasion) checks while you are conscious.
Hit the Bricks
Starting at 14th level, when you use the bonus action granted by the Bouncer feature to shove your opponent, they take bludgeoning damage equal to your Strength modifier plus your Rage damage bonus when shoved prone or if they strike a wall or other similar object when pushed up to 10 feet away.
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