Base Class: Fighter
A defender is one who was born with a fragile body, unable to fight all their life or protect those they love the defender was chosen by a power far greater than themselves to be the sworn protector of the realm. Many defenders draw their strength from their weapon, causing the appearance of the wielder to suddenly change as their frail bodies grow strong and the power of the universe flows through them. Defenders are nothing without their weapon and as such would never part with it opting to improve the quality of their weapon rather than looking for any new ones.
The power
Starting when you choose this Subclass at 3rd level you gain the ability to draw the true power of your weapon as the power of something greater flows through your veins and your body grows stronger until you choose to stop it.
+2 Strength and Dexterity while in this form but -2 wisdom and intelligence.
Bonus increases to +3 strength and dexterity while the penalty decreases to -1 wisdom and intelligence at 15th level.
Energy of the cosmos
Starting at 7th level you learn to draw the energy of the cosmos giving your weapon a unique glow or burn effect. Deal 1d6 force damage on top of your weapon attack. Once done you will be unable to draw on these powers again until you complete a short rest.
at 11th level hit die increases to 1d8 and then 1d10 at 15th level.
Defender of the people
Starting at 10th level you may use your bonus action to bestow the power of the universe in aid of another as you attempt to selflessly save those in need. Grants any creature +2 AC but decreases the AC of the user by 2 in turn.
At 18th level this action no longer decreases the AC of the user.
True power
Starting at 15th level, the power you have been drawing on becomes attuned to you making you one with the weapon that was once a conduit of this power as you remain empowered always with this being your normal state and your weapon changes into its true form. Your true weapon deals 1d8 force damage on top of any attack rolls made.
Unstoppable protector
Starting at 18th level your will to protect is unyielding even in death. When you fall to 0 hit points you continue battling until you take 60 points of damage or the combat ends at which point you drop dead from the wounds that were inflicted.
Previous Versions
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7/24/2021 5:11:33 PM
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