Base Class: Warlock
Your patron is not one that has immense power on their own, but instead siphons their abilities from beings stronger than they are, and has granted you a portion of this stolen power. Bandits able to siphon enough power to grant some to you may include exceptionally mighty shapechangers such as doppelgangers or mimics, or potentially gods of thieves, such as Mask.
Stolen Spell List
The Bandit steals their might from other powerful beings to grant to you. Choose a different otherworldly patron's Expanded Spell List. Those spells are added to the warlock spell list for you.
Archfey Expanded Spell List
Archfey Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
faerie fire, sleep |
|
2nd |
calm emotions, phantasmal force |
|
3rd |
blink, plant growth |
|
4th |
dominate beast, greater invisibility |
|
5th |
dominate person, seeming |
Celestial Expanded Spell List
Celestial Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | cure wounds, guiding bolt |
| 2nd | flaming sphere, lesser restoration |
| 3rd | daylight, revivify |
| 4th | guardian of faith, wall of fire |
| 5th | flame strike, greater restoration |
Fathomless Expanded Spell List
Fathomless Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | create or destroy water, thunderwave |
| 2nd | gust of wind, silence |
| 3rd | lightning bolt, sleet storm |
| 4th | control water, summon elemental (water only; a spell in chapter 3) |
| 5th | Bigby’s hand (appears as a tentacle), cone of cold |
Fiend Expanded Spell List
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
burning hands, command |
|
2nd |
blindness/deafness, scorching ray |
|
3rd |
fireball, stinking cloud |
|
4th |
fire shield, wall of fire |
|
5th |
flame strike, hallow |
Genie Expanded Spell List
Genie Expanded Spell List
| Spell Level | Genie Spells | Dao Spells | Djinni Spells | Efreeti Spells | Marid Spells |
|---|---|---|---|---|---|
| 1st | detect evil and good | sanctuary | thunderwave | burning hands | fog cloud |
| 2nd | phantasmal force | spike growth | gust of wind | scorching ray | blur |
| 3rd | create food and water | meld into stone | wind wall | fireball | sleet storm |
| 4th | phantasmal killer | stone shape | greater invisibility | fire shield | control water |
| 5th | creation | wall of stone | seeming | flame strike | cone of cold |
| 9th | wish |
Great Old One Expanded Spell List
Great Old One Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
dissonant whispers, Tasha’s hideous laughter |
|
2nd |
detect thoughts, phantasmal force |
|
3rd |
clairvoyance, sending |
|
4th |
dominate beast, Evard’s black tentacles |
|
5th |
dominate person, telekinesis |
Hexblade Expanded Spell List
Hexblade Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, wrathful smite |
| 2nd | blur, branding smite |
| 3rd | blink, elemental weapon |
| 4th | phantasmal killer, staggering smite |
| 5th | banishing smite, cone of cold |
Eldritch Thief
When you choose this patron, at 1st level, you can steal a creature's very being when you slay them, and use it against them. You gain proficiency in Sleight of Hand, if you were not already proficient. When you reduce a creature to 0 hit points, you can make a Sleight of Hand check, with a DC equal to the creature's challenge rating (a minimum of 10). On a success you steal one non-legendary action, or spell of a level you can cast with a warlock slot, the creature possessed. Your DM can determine the action to be too powerful to steal and have you pick another action/spell.
Until you use this feature again, or your next short or long rest, you can use the stolen action by expending a warlock spell slot. Any DCs the action would have are calculated using your warlock save DC. If the action requires an attack roll, it uses your spell attack modifier. If a modifier is required for damage, such as from a zombie's slam attack, you use your Charisma modifier instead of the creature's modifier.
After expending a warlock spell slot to use the stolen action, you lose the ability to use that stolen action until you steal it again.
Thought Steal
By 6th level, you can cast the detect thoughts spell without a warlock spell slot a number of times equal to your Charisma modifier (a minimum of once), and regain all expended uses after you take a long rest.
Uncanny Dodge
Beginning at 10th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
King of Thieves
At 14th level, you can directly siphon a creature's might. As an action, you can force one creature within 30 feet of yourself to make a Charisma saving throw. A creature with a challenge rating greater than your warlock level is immune to this feature. On a failed saving throw, you steal one eligible action or spell from the creature, as though through your Eldritch Thief feature, and for the next minute, that creature cannot use the action you stole. If you use the stolen action by expending a warlock spell slot before this minute ends, it regains use of the action after you do so, instead of once the minute ends.
Previous Versions
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7/25/2021 3:24:40 AM
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7/25/2021 3:29:07 AM
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7/30/2021 8:05:41 PM
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