Warlock
Base Class: Warlock

You have made a deal with a powerful, spell-casting, blood drinking vampire. The curse of a vampire can influence the magic that they can grant so whenever you use your powers a bit of there curse rubs off on you. And as you get more powerful you slowly Aquire the vampiric curse.   

Expanded spell list

The blood drinker lets you choose from an expanded list of spells When you learn a new warlock spell. The following spells are added to the warlock spell list for you.

level    

  1. Bestow curse, confusion 
  2. Dark vision, dominate person 
  3. False life, feather fall
  4. Haste, levitate 
  5. Modify memory, polymorph 

 

Dark vitality

Vampires are creatures that drain the vitality of others and as such getting power from one drains your own. Starting when you choose this subclass at 1st level  you have a pool of 10 vitality that refills each day. You can use these points for certain abilities but as it reduces you take on nasty effects by rolling on the dark vitality effect table ever time you spend a vitality (if you roll an effect you already have role again excluding 9 and 7) all the effects get removed when you sleep. For now you can spend one to add a d4 of necrotic damage to your spell.

 

dark vitality effects

  • 10: disadvantage on con saves 
  • 9: nothing 
  • 8: strength decrease by 2 
  • 7: nothing 
  • 6: venerable to radiant damage
  • 5: venerable to fire damage
  • 4: take 3 radiant damage if you spend 30 seconds in sunlight 
  • 3: take one necrotic damage each minute 
  • 2: cant heal 
  • 1: take a level of exhaustion 

 

 

 

 

 

Vampiric powers

You gain powers similar to your vampire patron. By spending a dark vitality point you can cast gasios form, vampiric touch or haste for free with no material components 

Bat-like form

Much like your patron You can transform yourself into a form like a bat. However you aren’t nearly as bat like as your master and only poses the enhanced hearing and some of there agility. In this form you grow bat giving you there blind sense that only works if you can hear and also gives you advantage on perception checks. Also Your stance and posture changes giving you a plus 3 to dex and a plus 5 ft to your movement speed. You can enter this form for a minute once a day but if you want to do it more than once a day you can spend a dark vitality to transform for another minute.

Cursed fangs

You grow vampiric fangs to drain an enemies blood. As an action on your turn you can spend a dark vitality point to grow these fangs and maintain them for a minute. During that time your unarmed strikes get replaced by a bite that deals the same amount of damage as your unarmed strikes in the form of piercing damage as well as 1d6 of necrotic damage. when you do this You heal your self a number of hp equal to twice the results of the d6 you rolled. Also the target must make a dc 5 constitution check. If they fail they take on a random effect from the dark vitality effect table (if they roll an effect they already have role again excluding 9 and 7 as always). On each of there turns (excluding the first turn after getting the effect) they make another con save (this time with a dc of 10 instead of 5) and if they succeed the effect gets removed on the end of their next turn.

Comments

Posts Quoted:
Reply
Clear All Quotes