Base Class: Monk
|
Special |
Ruin |
|
Level 3 |
Tempered Body |
|
Level 6 |
Spark |
|
Level 11 |
Ignite |
|
Level 17 |
Explosion |
Ruin
Drains all ki remaining. Doesn’t work if 4 or less ki is remaining. Known as soon as you learn the path of Ignition.
roll 5d20x2 force damage
Must decide if using before attacking. So hit or miss the negative effects still happen.
Roll a constitution saving throw. If more then twenty then only suffer 3 points of exhaustion. If 2-19 is rolled then loss The Path of Ignition. And suffer a permanent injury to ki capacity. Roll d10 and for what is rolled loss that much ki. If a NAT 1 is rolled then your body explodes from the backlash of power causing death.
Tempered Body
Permanent loss of 4 ki from max ki for the purpose of keeping the path of Ignition up and ready for use.
The initial stage to ignite the inner ki to become something more destructive and volatile.
During the process of a week you have 1 exhaustion point and constitution is lowered to 10
Through the week long process of learning to ignite the ki inside you, your body becomes tempered to the explosive power.
Constitution returns to normal and rises by 2
Spark
cost 1 ki, takes bonus action to use. 3 uses per day
After adapting to the new energy within, your able to spark the permanently sparked ki to gain a small burst of power!
Gain an advantage on attack roles or checks for that turn.
Must be decide if using before rolling.
Ignite
cost 2 ki to activate and one ki per turn to keep active, 1 bonus action. 2 uses
Add d4 force damage due to each attack and double movement speed. With each round it’s active lose 5 HP. When deactivated take a point of exhaustion.
Explosion
cost 4 ki, 1 bonus action, 1 use.
Do double damage for one turn
Gain point of exhaustion after ignite stops if you have it active.
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