Ranger
Base Class: Ranger

Change is Constant within the world, we it's inhabitants continue to evolve
to keep up with surviving. This New World had Introduced us to New Monsters
That are more ferocious. The knowledge we currently have about these New world
monsters are limited. The Rangers of the world Had come together to Discover and Learn
these new monsters, equipping the Hunters with Gear suitable to hunt and study these monsters.

Monster Hunter Arcana

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Monster Hunter Spells

Ranger Level Spell
3rd Alarm
5th Beast Sense
9th Elemental Weapon
13th Dominate Beast
17th hold monster

Hunter’s Sense

At 3rd level, You send out your Trained Scout Flies at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

Hunter's Weapon Proficiency

Starting at 3rd level, you are trained to Use ONE of the New World Hunter Weapons
Weapons that are Large enough to deal Damage on New World Monster.

You are also properly Trained with Proficiency with Monster Carving Tool to
Gather Parts To Forge and Improve your New World Hunter Weapons.

You are gain a Slinger.
The Slinger is part of the standard gear for Hunters of the Research Commission. They resemble small crossbows attached to the left arm.

There are three actions that can be done with a slinger,

Slinger Burst: as a bonus action A hunter can pick up stones off the ground (Investigation).
Using an action the Hunter can Fire these stones dealing 1Hp per stone Picked up.

Grappling hook: the Slinger is constructed with a built in grappling hook that allows the
Hunter to Grapple in Branches and Ledges within 30ft using an ACTION, (Does not provoke Opportunity attack)

Clutch Claw: can be used to Grab and clutch onto Creatures bigger than the Hunter, Each Creature must do A Contested
Acrobatics Check (DEX) Vs Athletics (STR) successful Acrobatics allows the Hunter to Mount the Creature and must do a
DEX SAVE at the end of each turn to stay mounted

Weapons*   Damage AC Weight Properties
    Charge Hunter Blade   3d6 Slashing (BattleAxe),
1d10 Slashing (Sword and Shield)
 +2 (Sword and Shield) 7 lb. heavy, two-handed, switch mode
    Dual Hunter Blades   1d8 slashing,
1d10 Slashing (demon mode)
—  4 lb. finesse, light, comes with a main & offhand weapon
    Great Hunter Sword   3d6 slashing —  6 lb. heavy, two-handed.
    Hunter Gunlance   1d10 piercing (Melee,Range) +2 12 lb. reach, reload, comes with a shield
   Hunter's Hammer   3d6 bludgeoning —  10 lb. heavy, two-handed
    Hunting Horn   3d6 bludgeoning —  8 lb. heavy, two-handed, chord length: 2
    Insect Glaive   1d12 slashing —  5 lb. two-handed
    Hunter's Lance   1d10 piercing +2 12 lb. reach, versatile (1d10), comes with a shield
   Hunter's Longsword   1d12 slashing —  3 lb. two-handed
    Hunter's Magnet Spike   1d12 slashing
1d12 bludgeoning
—  7 lb. heavy, two-handed
   Hunter's Magus Staff   1d8 bludgeoning —  4 lb. versatile (1d8)
    Hunter's Switch Axe   3d6 Slashing (axe)
1d12 Slashing (LongSword)
—  7 lb. heavy, two-handed
    Sword & Shield   1d10 slashing +2 8 lb. finesse, light
    Tonfas   1d8 bludgeoning —  6 lb. light, comes with a main & offhand weapon
    Bow   1d10 piercing —  2 lb. ammunition (range 150/600), two-handed
    Heavy Bowgun   1d12 piercing, —  18 lb. ammunition (range 100/400, heavy, two-handed
    Light Bowgun   1d6 piercing —  5 lb. ammunition (range 80/320), two-handed, rapid fire

Juggernaut

At 7th level, you gain extra resilience and Strength against your prey’s assaults. Whenever the target of the Hunter is a Size Greater than the Hunter.

The hunter can Use their Reaction to Reduce the Damage by D8 for every size the enemy is Greater than the Hunter, 2d8 if the enemy is 2 size Larger, and so on.

The Hunter can Forgo their Bonus action when they attack to add an Extra D8 For every size the enemy is Greater than the Hunter, 2d8 if the enemy is 2 size Larger, and so on.

New World Hunter's Arcana

At 11th level, you gain the ability to learn spells out of the Wizard and Sorcerer's Spell list

Hunter's Counter

At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If your attack hits, your save automatically succeeds, in addition to the attack’s normal effects.

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