Base Class: Monk
The Way of the Dragon is a Monastic Tradition about studying and mimicking the actions of dragons on the battlefield to make enemies feel like they are facing the full might of a Dragon.
Wings of the Dragon
At 3rd level your study of Dragons has taught you that their wings can be a powerful deterrent of those who would get too close.
Using a bonus action you can create a surge of air that can push back foes around you. All targets in a 20 ft radius around you must make a Strength saving throw equal to 8+ WIS+ proficiency or be forcefully pushed backwards 30 feet. This can only be used once per long rest.
Bite of the Dragon
At 6th level you have begun to study the attack patterns of dragons.
After using Flurry of Blows to hit a creature you may spend 1 ki to perform the Bite of the Dragon making an attack roll and dealing damage equal to your martial arts die.
This damage can be changed to deal fire, cold, or acid damage.
Tail of the Dragon
At 11th level you have learned that dragons will sometimes use their tail to gain openings on otherwise tough opponents.
As an action you may use 2 ki to sweep your legs with the strength of a dragons tail causing all creatures in a 5 foot radius to make a dexterity saving throw or take 3d8 bludgeoning damage and be knocked prone.
Save DC= 8+ Wis+ Proficiency
Aspect of the Dragon
At 17th level you have perfected fighting and thinking as a dragon on and off the battlefield.
You gain Darkvision out to 30ft and your Wisdom score increases by 2 to a maximum of 22.
You also have learned to use the claws of the dragon increasing your martial arts damage die to a d12.
Previous Versions
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5/17/2018 7:54:34 PM
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Coming Soon
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