Base Class: Rogue
the Echelon only invites people with the skills necessary for information gathering. Echelons are intelligent, methodical, stealthy and cool headed even in the most dire situations. typically Echelons operate alone and are given code names when they work with others. In their years of info gathering the Echelon have acquired magical prowess to aid them in there info gathering and infiltration. (see spell list below)
ECHELON'S TRADE
Echelons excel at the gathering and selling of information. While in a large city you have advantage on any checks made to gather information including charisma checks made when trading information.
Stealth tactics
As a bonus action you can help your allies stay hidden. All allies within 30ft of you gain a bonus to stealth checks equal to your dexterity modifier (minimum of 0) in addition any stealth check made at disadvantage is rolled normally
Spells
Echelons have access to the wizard spell list but are limited to Illusion, abjuration and speed enhancing spells.
|
Cantrips |
Casting time |
range |
duration |
components |
|
Guidance |
1 action |
touch |
Concentration up to 1 minute |
V,S |
|
Friends |
1 action |
self |
Concentration up to 1 round |
S,M |
|
Mind silver |
1 action |
60 feet |
1 round |
V |
|
Minor illusion |
1 action |
30 feet |
1 minute |
S,M |
|
Message |
1 action |
120 feet |
1 round |
V,S,M |
|
1st level |
Casting Time |
Range |
Duration |
Components |
|
Identify |
1 Minute |
Touch |
Instantaneous |
V, S, M |
|
Longstrider |
1 Action |
Touch |
1 minute |
V, S, M |
|
Jump |
1 Action |
Touch |
1 hour |
V, S, M |
|
Faerie Fire |
1 Action |
60 feet |
Concentration, up to 1 minute |
V |
|
Sense emotion |
1 Action |
Self |
Concentration, up to 1 minute |
V, S |
|
Detect magic |
1 Action |
Self |
Concentration, up to 10 minutes |
V, S |
|
Comprehend languages |
1 Action |
Self |
1 hour |
V, S, M |
|
Detect poison and disease |
1 Action |
Self |
Concentration, up to 10 minutes |
V, S, M |
|
Gift of alacrity |
1 Minute |
Touch |
8 hours |
V, S |
|
Color spray |
1 Action |
Self (15-foot cone) |
1 round |
V, S, M |
|
Disguise self |
1 Action |
Self |
1 hour |
V, S |
|
Illusionary script |
1 Minute |
Touch |
10 days |
S, M |
|
Silent image |
1 Action |
60 feet |
Concentration, up to 10 minutes |
V, S, M |
|
Charm person |
1 Action |
30 feet |
1 Hour |
V, S |
|
Command |
1 Action |
60 feet |
1 round |
V |
|
Dissonant whispers |
1 Action |
60 feet |
Instantaneous |
V |
|
Heroism |
1 Action |
Touch |
Concentration, up to 1 minute |
V, S |
|
Hex |
1 Bonus Action |
90 feet |
Concentration, up to 1 hour |
V, S, M |
|
Id insinuation |
1 Action |
60 feet |
Concentration, up to 1 minute |
V,S |
|
sleep |
1 Action |
90 feet |
1 minute |
V, S, M |
|
Sudden awakening |
1 Bonus Action |
10 feet |
Instantaneous |
V |
|
2nd level |
Casting time |
range |
duration |
components |
|
Detect Thoughts |
1 Action |
Touch |
Concentration, up to 1 minute |
V, S, M |
|
Find Traps |
1 Action |
120 feet |
Instantaneous |
V, S |
|
Fortune's Favor |
1 Action |
60 feet |
1 hour |
V, S, M |
|
See Invisibility |
1 Action |
Self |
1 hour |
V, S, M |
|
Mind Spike |
1 Action |
60 feet |
Concentration, up to 1 hour |
S |
|
Blur |
1 Action |
Self |
Concentration, up to 1 minute |
V |
|
Invisibly |
1 Action |
Touch |
Concentration, up to 1 hour |
V, S, M |
|
Magic mouth |
1 Minute |
30 feet |
Until dispelled |
V, S, M |
|
Mirror image |
1 Action |
Self |
1 minute |
V, S |
|
Phantasmal force |
1 Action |
60 feet |
Concentration, up to 1 minute |
V, S, M |
|
Shadow blade |
1 Bonus Action |
Self |
Concentration, up to 1 minute |
V, S |
|
Silence |
1 Action |
120 feet |
Concentration, up to 10 minutes |
V, S |
|
Calm emotions |
1 Action |
60 feet |
Concentration, up to 1 minute |
V, S |
|
Gift of gab |
Reaction |
Self |
Instantaneous |
V, S, M |
|
Hold person |
1 Action |
60 feet |
Concentration, up to 1 minute |
V, S, M |
|
3rd level |
Casting time |
range |
duration |
components |
|
Hay wire |
1 Action |
90 feet |
Concentration, up to 1 minute |
V, S |
|
Clairvoyance |
10 Minutes |
1 mile |
Concentration, up to 10 minutes |
V, S, M |
|
Tongues |
1 Action |
Touch |
1 hour |
V, M |
|
Fear |
1 Action |
Self (30-foot cone) |
Concentration, up to 1 minute |
V, S, M |
|
Invisibility to cameras |
1 Action |
10 feet |
Concentration, up to 1 minute |
V, S, M |
|
Major image |
1 Action |
120 feet |
Concentration, up to 10 minutes |
V, S, M |
|
Phantom steed |
1 Action |
30 feet |
1 hour |
V, S |
|
Enemies Abound |
1 Action |
120 feet |
Concentration, up to 1 minute |
V, S |
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|
4th |
Casting time |
range |
duration |
components |
|
confusion |
1 Action |
90 feet |
Concentration, up to 1 minute |
V, S, M |
|
Greater invisibility |
1 Action |
Touch |
Concentration, up to 1 minute |
V, S |
|
Hallucinatory terrain |
10 Minutes |
300 feet |
24 hours |
V, S, M |
|
Phantasmal killer |
1 Action |
120 feet |
Concentration, up to 1 minute |
V, S |
|
Arcane eye |
1 Action |
30 feet |
Concentration, up to 1 hour |
V, S, M |
|
Divination |
1 Action |
Self |
Instantaneous |
V, S, M |
|
Locate creature |
1 Action |
Self |
Concentration, up to 1 hour |
V, S, M |
Specialized training
You have received specialized training that you can mentally prepare to use. After a long rest choose one of the options below
Awareness
You get a +10 bonus to your passive perception and investigation in addition you cannot be surprised
Master of stealth:
You gain a +5 bonus to all stealth checks made, you can hide in lightly obscured areas, and you can move normally up to 20ft without needing a cover to stay hidden
Mobile
You are exceptionally speedy and agile. You Increase your speed by 10ft, your movement no longer provokes opportunity attacks and taking the dash action ignores difficult terrain
Insightful
Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
Intelligence score
Wisdom score
Charisma score
Class levels (if any)
At the DM's option, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any.
When in combat roll 1d8 to predict a targets movements or attack plan
body shield
At 13th level As an reaction, When an enemy makes an attack against you, you may interpose an object on your person or on a nearby willing allies person to block an incoming attack. As a reaction you may use an item (backpack, spare shield, any item of decent size really) to block an attack. Roll 1d6+Dex mod (min of 0) and add the total to your AC. You can use this reaction a number of times equal to your double your proficiency bonus and you regain all uses after a long rest
Weakness is opportunity
At 17th level, you learn to create weaknesses by attacking a creature. after dealing at least 40 damage yourself While your Weakness is opportunity feature applies to a creature, your team's Attack damage against that creature increases by 3d6.
spell slots
| ECHELON Spellcasting | Spell Slots per Spell Level | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | ||||
| 3rd | 2 | 3 | 2 | - | - | - | ||||
| 4th | 2 | 4 | 3 | - | - | - | ||||
| 5th | 2 | 4 | 3 | - | - | - | ||||
| 6th | 2 | 4 | 3 | - | - | - | ||||
| 7th | 2 | 5 | 4 | 2 | - | - | ||||
| 8th | 2 | 6 | 4 | 2 | - | - | ||||
| 9th | 2 | 6 | 4 | 2 | - | - | ||||
| 10th | 3 | 7 | 4 | 3 | - | - | ||||
| 11th | 3 | 8 | 4 | 3 | - | - | ||||
| 12th | 3 | 8 | 4 | 3 | - | - | ||||
| 13th | 3 | 9 | 4 | 3 | 2 | - | ||||
| 14th | 3 | 10 | 4 | 3 | 2 | - | ||||
| 15th | 3 | 10 | 4 | 3 | 2 | - | ||||
| 16th | 3 | 11 | 4 | 3 | 3 | - | ||||
| 17th | 3 | 11 | 4 | 3 | 3 | - | ||||
| 18th | 3 | 11 | 4 | 3 | 3 | - | ||||
| 19th | 3 | 12 | 4 | 3 | 3 | 1 | ||||
| 20th | 3 | 13 | 4 | 3 | 3 | 1 | ||||
Previous Versions
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