Base Class: Ranger
In the age of information, communication has never been easier - but at the same time, maintaining your privacy has never been harder. With the explosive advent of hacking, exploitative marketing, and spyware, it can be nearly impossible to get the more sensitive information safely to its destination. That is where Doves come in. Experts at moving merchandise, keeping secrets, and completing the delivery no matter the distance or defence, rangers of the Dove Conclave are single-minded in their pursuits.
Dove Magic
You learn an additional spell when you reach certain levels in this class, as shown in the Dove Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of spells you know.
Dove Spells
|
Ranger Level |
Spell |
|
3rd |
Gift of Alacrity |
|
5th |
Wristpocket |
|
9th |
Intellect Fortress |
|
13th |
Freedom of Movement |
|
17th |
Far Step |
Guaranteed Delivery
As a Dove, you have one job: complete the delivery, letting nothing stand in your way. Starting at 3rd level, you can take the Dash or Hide action as a bonus action on your turn. When you do so, you don’t provoke opportunity attacks until the start of your next turn.
Tight-lipped
Without secrecy, there can be no trust. Also at 3rd level, you have proficiency in Deception and Insight. You also have advantage on Dexterity (Stealth) checks to hide letters and other tiny packages on your person, and other creatures have disadvantage on Intelligence (Investigation) and Wisdom (Perception) checks made to find them.
Keep A Secret
By 7th level, you have honed your mind to be difficult to break or breach. You have advantage on saving throws against being charmed or being forced to speak the truth against your will. In addition, you gain proficiency in Wisdom saving throws.
Dead Set
When given a task, your focus is unparalleled. Starting at 11th level, you can designate a target location or creature that you know of. Often, this will be a delivery destination. If you designate a location, you always know where that location is and the fastest way to get there. While travelling to that location, all terrains are considered your favoured terrain. If you designate a creature, it is considered one of your favoured enemies, regardless of its race. Once you use this feature, you can’t do so until you finish a long rest. You can only have one location or creature designated in this way at once.
Unbreaking Mind
At 15th level, your mind is an impenetrable fortress. You are immune to being charmed and cannot be made to tell the truth against your will, and you are also immune to any effect that would read or change your thoughts, such as the Detect Thoughts or Modify Memory spells. Effects and spells that would deliver messages to your mind, such as Dream or Sending, only work if you allow them. Finally, you are considered to be constantly under the effects of the Nondetection spell.
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