Base Class: Fighter
Defensive monsters, centurions lead soldiers into battle, preparing to defend against nearly anything with their AC buffs from their tower shields
Tower shield
As long as you have not moved half your movement speed, you may preform defensive maneuvers with your shield
- Brace: you hold your shield close preparing for impact. Gain advantage on either a strength, or dexterity savibg throw
- Shieldwall. Planting your shield to create a massive barrier, you give both yourself and a friend in 5 feet of you half cover until your turn is over
- Turtle: Holding your shield above your head, you give both yourself and a adjacent ally 3/4ths cover against ranged weapons
Inspirational defender
When a creature attacks a adjacent ally and misses, you may give them additional hitpoints, equal to your fighter level. And if you use brace, and succeed a spell saving throw, instead of taking half you take no damage
Valiant charge
Starting at level 10, you may make a shield action regardless of movement, when you use your action surge
Retaliation
When an enemy misses attacking an adjacent ally, you may use your reaction to attack it with a short sword or spear that you are currently holding.
Invictus
Once per round when you or an adjacent ally should be hit by an attack, you may force the enemy to reroll. This includes advantage or disadvantage
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