Base Class: Paladin
Tenets of Time
Time. The flow of time continues without the knowledge of good and evil.
Change. Change is the expression of time to mortals.
Balance. Good and evil. Life and death. Love and hate. Reality is only available with balance.
Peace. The acceptance of the realities of time, change, and balance is the path to peace.
Oath Spells
3rd-level Oath of the Time feature
You gain oath spells at the paladin levels listed in the Oath of the Time table. See the Sacred Oath class feature for how oath spells work.
Oath of Time Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bless, bane |
| 5th | aid, see invisibility |
| 9th | haste, slow, dispel magic, counterspell |
| 13th | freedom of movement |
| 17th | scrying |
Channel Divinity
3rd-level Oath of Time feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Action Surge. You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Miss a turn. On a hit, you can choose to stop time for the target. The target must succeed on a Charisma saving throw or be stunned until the end of your next turn. On a successful save, the Channel Divinity is not used and the target suffers no effect.
Aura of Change
7th-level Oath of Time feature
You emit this aura while you aren’t incapacitated. You and any creatures of your choice within 10 feet all seem to slightly shift in time, gaining a +2 bonus to all saving throws.
At 18th level, the range of this aura increases to 20 feet.
Shield of Time
15th-level Oath of Time feature
Starting at 15th level, time fluctuates around you, making you harder to hit. Your armor class is increased by 2.
Regaining your Balance
20th-level Oath of Time feature
You manifest a spark of divine power to bring balance to reality. As a bonus action, you gain the following benefits for 1 minute:
- Your movement speed is doubled.
- When you take the attack action on your turn, you can make one additional attack as part of that action.
- All attacks against you are made at disadvantage.
Once you use this bonus action, you can’t use it again until you finish a long rest.
Comments