Druid
Base Class: Druid

Blessed with the ancient ability to call upon the power of the land, Green Witches can dig deep and contact things from deep within the trees. Old things, horned things, whispering things slip into this world at the call of the witch and unleash primordial wildness upon this world. After enough contact with those beyond the veil, the witch begins to undergo mental and physical changes, twisting to become closer to a primordial spirit than anything else.

Bonus Cantrip

When you choose this circle at 2nd level, you learn a warlock cantrip of your choice.

Speak With Primordial Spirits

Starting at 2nd level, you can cast Augury while taking a long rest. During this long rest you will enter a "trance" state instead of sleeping and must expend the entire long rest, uninterrupted to cast  Augury . This casting of  Augury will involve a mental conversation with a primordial spirit and consume the regular material components.

Coven Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to 

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

 
Druid Level Spells

3rd

hex, inflict wounds

5th

bestow curse, spirit shroud

7th

dispel magic, glyph of warding

9th

commune, hallow 

 

Warped Form

Starting at 6th level, you have advantage against being charmed, poisoned or put to sleep, additionally, when you kill an enemy in melee combat, you can use your reaction to gain a +2 to AC and a 10ft increase to movement speed for 1 minute.

This warped form can be enhanced through great pain to yourself. At the cost of 1d8 psychic damage you make your attacks magical in addition to the previously stated benefits. 

You may extend all previously listed effects for 1 minute at the cost of 1d8 psychic damage. 

Blessings Of The Green

When you reach 10th level, you can’t be charmed and you are immune to disease.

Vessel Of The Green

When you reach 14th level, when you are reduced to 0hp once per long rest, your killer must make both a Constitution and a Wisdom saving throw. Upon failing the Constitution save, your killer take 5d10 Force damage and is hurled back 35ft. Upon failing the Wisdom save, your killer takes 2d6 Psychic damage and must roll on the grievous wound table as part of their body is consumed by rapid rot.

Previous Versions

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7/28/2021 6:21:58 PM
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