Ranger
Base Class: Ranger

You have spent much time in the Underdark, honing your skills, practicing your shots, and training your brain to hunt the most dangerous game: Flumphs. These little bastards have been getting it too good, because you can see through their wiggly eye stalks and see the horror that lies within. You've taken it upon yourself to slay as many Flumphs as you can, because you're just that kinda guy.

Brain Fog

Your mental dedication has made it so that your thoughts are properly guarded. You cannot be detected by your thoughts, and your thoughts cannot be read by any means.

Death to the Uglies

Down with those floaty menaces! You gain advantage on all attacks against aberrations who are small or smaller. I'm looking at you, flumphs.

Aim for the Eyes

You've gotten pretty good at this whole 'killing flumphs' business, and that's because you always remember to hit 'em where it counts: The eyes. When you hit a creature 5 above their AC, they are blinded until the start of your next turn. 

Psychotic Melody

At 15th level, you gain one of the following features of your choice.

Psychic Movement

 Your movement speed is increased by your Wisdom modifier x 5.

Psychic Shroud

Whenever you are targeted by an attack, you can use your reaction to increase your Armor Class by your Wisdom modifier + your Proficiency bonus. 

Psychic Strike

Whenever you hit with a weapon attack, you deal additional psychic damage equal to your Wisdom modifier.

 

Previous Versions

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