Base Class: Rogue
Spys are master of disguise, specialized in imitating specific targets and hiding between enemy lines.
Infiltration
Starting at 3rd level, you are an expert with the disguise kit and can imitate peoples behaviour, speech and facial expression after studying them.
- Gain proficiency with disguise kit.
- Gain a new language.
- The DC to see through your disguise if you imitate someone is 10 + proficiency bonus + charisma modifier + how well you know your target.
- Stranger: -5
- Acquaintance: 0
- Know: +3
- Know well: +5
- In depth: +10
Forgery
When you choose this archetype at 3rd level, you learned how to forge imitations.
- Gain proficiency with forgery kit.
- Before you roll, you can increase the result by 10, but a random flaw is added using a d6:
- 1 weight: it's either lighter or heavier.
- 2 signature: the wrong signature, if the original has none, the fake gets a random one(by DM).
- 3 touch: the touch feels off.
- 4 plasticity: if the original doesnt bend easely, then the fake one does or vice versa.
- 5 conductivity: if the original doesnt attract lightning, then the fake does or vice versa.
- 6 sound: the item makes a different sound when used, bend or flicked.
Hidden Agenda
Starting at 9th level, you gain the ability to act within the blindspot of people or create them yourself.
- you can do a sleight of hand with your cunning action.
- Sleight of hand is increased by your charisma modifier.
Betrayal
By 13th level, you learn how to approach a target, as if you want to ask a friendly question and take him out as fast as you came.
- Sneak attacks against a surprised enemy are rolled perfectly.
- You can attack with a sleight of hand, if your target doesnt expect you to attack it.
Double Agent
When you reach 17th level, you mastered the art of disguise.
- You can disguise your disguise. Should the second one be seen through or removed with magic, then the first disguise will be shown.
- You have advantage seeing through the disguises of others.
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