Base Class: Barbarian
All tribes have a shaman, healer or whoever, the Barbarians following this Path have dedicated their lives to healing their fellows. But don't think it's all about healing, Shamans are able to bring death as much as life, thanks to the Power of their Ancestors they are able to heal and kill. The Shamans are respected figures, like the Tribal Chiefs, often wear wooden or bone masks without a real face. They tend to live permanently in the Tribe, but occasionally they may decide to leave to improve their skills.
Shaman
At level 3 the Barbarian gains proficiency in the Medicine and Nature skills and proficiency with the Herbalist Kit.
He may also decide to take a faceless wooden mask with him. The appearance is at will (I recommend a faceless mask of dark wood, or a mask made of Bones).
Mark of Life and Mark of Death
Mark of Life
Mark of Death
At level 3, with a bonus action he can mark an enemy, as long as it is not an undead or inanimate object. If the Barbarian is in Wrath and suffers damage, he can deal 1d4+wisdom modifier necrotic damage to anyone with the Mark of Death. The dice becomes 1d6 at level 6, 1d8 at level 10 and 1d10 at level 14.
Can only apply 3 marks at level 3. 5 on level 10. and 7 on level 14. And the Barbarian MUST touch for apply the Mark. Also you can Heal OR damge only one creature per round. You can only use these skills a number equal to your proficency bonus per long rest.
Glory of the Ancestors
At level 6 the Mark is enhanced.
The Mark of Life is able to give advantage on tests for not being poisoned, if it fails, when the Barbarian takes damage he can choose to remove the Blinded, Deafened, Paralyzed, Poisoned or Stunned condition, he can also end a disease. However, he cannot heal his ally until the end of his next Turn.
In addition, when using Mark of Death he can impose the poisoned condition until the end of his next Turn.
Love and Hate of the Ancestors
At level 11 he can apply Marks of Death even when not in Wrath. He can also Mark as a Reaction to an enemy attack, whether physical or magical.
Ancestors' Piety and Judgement of the Ancestors
At Level 17, by paying half his health points, the Barbarian can bring a fallen ally back to life. The creature gains 4d10+the Barbarian's wisdom modifier. He is also removed from the conditions of: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
At level 17 it can spend half his health points to ask the Ancestors to save him, a creature with the Mark of Death must pass a TS on Wisdom, if it fails it drops to 0 hit points, if it passes it takes 10d10 Necrotic damage.
You can only use one of these ability after a Long Rest.
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